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1,259 Commits over 487 Days - 0.11cph!

1 Year Ago
Merge from naval_update
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fix for sound assets not being saved on config, assigned sound assets
1 Year Ago
Fix how phrases were being displayed and edited in conversation graph editor, now utilizes the custom editor for phrases
1 Year Ago
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1 Year Ago
Merge from naval_missions
1 Year Ago
Cleanup
1 Year Ago
Codegen again I guess
1 Year Ago
Codegen
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
1 Year Ago
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1 Year Ago
Codegen and localization rebuild
1 Year Ago
Merge from naval_update
1 Year Ago
Restore mission rewards rebalance lost in merge
1 Year Ago
Merge from naval_update
1 Year Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
1 Year Ago
Merge from naval_update
1 Year Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
1 Year Ago
Fix chainsaw hit sounds not playing in first person
1 Year Ago
Plays the correct third person deploy sound
1 Year Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
1 Year Ago
Merge from main
1 Year Ago
Fix merge conflicts
1 Year Ago
Merge from main
1 Year Ago
Chainsaw chain now moves in third person
1 Year Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
1 Year Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
1 Year Ago
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1 Year Ago
Merge from blueprint_unlock_fix
1 Year Ago
Fix for workbench tech tree appearing fully unlocked, woops
1 Year Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before