userMartyn Chapmancancel
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1,259 Commits over 487 Days - 0.11cph!

1 Year Ago
Merge from naval_update
1 Year Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
1 Year Ago
1 Year Ago
Remove using
1 Year Ago
Setup for other monument types
1 Year Ago
WIP setup for playing notification sounds for monument events
1 Year Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
1 Year Ago
Merge from dlc_blueprint_warning
1 Year Ago
Merge from main
1 Year Ago
Merge from naval_missions
1 Year Ago
Merge from naval_update
1 Year Ago
Fix compile errors
1 Year Ago
Merge from naval_update
1 Year Ago
Error scan checks for more than one occurrence of an ActionEvent node type
1 Year Ago
Cleanup code for node creation search window
1 Year Ago
Move error log to where it actually is an error
1 Year Ago
Better node/data type registry
1 Year Ago
Progress on cleaning up all current conversation/mission changes
1 Year Ago
Merge from naval_update
1 Year Ago
Commit progress on deep sea islands mission
1 Year Ago
Shift convar values by -1
1 Year Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
1 Year Ago
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1 Year Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
1 Year Ago
Revert change to calculating distance on MissionPoint
1 Year Ago
Revert bad file change from merge
1 Year Ago
Merge from mission_create_streamlining
1 Year Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
1 Year Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
1 Year Ago
Merge from open_your_eyes
1 Year Ago
Fix issue where character eyes could remain closed.
1 Year Ago
Merge from pickup_toast_translation_fix
1 Year Ago
Rebuild phrases
1 Year Ago
Fix translations for pickup error toast messages
1 Year Ago
Merge from door_lock_pickup
1 Year Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
1 Year Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
1 Year Ago
Merge from changelog_fix
1 Year Ago
Merge from spraycan_toast
1 Year Ago
Merge from pickup_toasts
1 Year Ago
Merge from gamemodes_workbench_fix
1 Year Ago
Merge from fix_uselegacyworkbenchinteraction
1 Year Ago
Fix convar server.uselegacyworkbenchinteraction
1 Year Ago
Fix workbench tech trees being wrong in softcore. Reverts previous change to vanilla gamemode, should no longer be neccessary. All gamemode tech trees should now be functioning correctly.
1 Year Ago
Fix workbench tech trees in vanilla gamemode
1 Year Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
1 Year Ago
Move field to server only
1 Year Ago
Fix compile error
1 Year Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
1 Year Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer