2,275 Commits over 3,834 Days - 0.02cph!
split eyebrow morphs and exported individually
Exported out hair morph targets to individual meshes
▌▄▉▋▍ █▇▇▆█▅█_▇▆▌█▊▌_▄█▄▄▍ ▇▍▄ ▍▌▆▍▅▉▌ ▆ ▌▆▆ ▋▌▇▆▋▆ ▊▇▌ ▊▄ ▌▍▌▆ ▊▊▊▋▅▆▋ ▍██▄ ▆▇▉ ▉▅█▊▅▌ ▄▋▅▇▋ ▆▍▅█▍▄ ▇▄▍▍▆▉▄
█▇▇▇▋ █▅▇▆▉▇▍_▇▍▊█▌▍ ▊▆▍▅▆▋▇▋▅ ▍▌▄ ▆▇█ ▌▆ ▉▄▌▅▆▍
▋▄▄█▇ █▌▆▆▋▋ ▍▇▆▆▉█ ▅▋▌ ▊▇▌▉▆▅▊ ▅▄▆█▌▉ ▄▄▅ ▉▄▊▄█▇ ▌▆ ▄▉▇▆ ▅▉ ▆▊▋▌ ▄█▅█▆▅▋▊▆▍▇ ▌▇▇▆▅▍
▋▄▆▄█ ▄▄▅▌▉▇▉▅█ █▄▍▌▉▌▌_▉█▅▍▌▌ ▌▌▌▅▇, ▌▍▊▆ ▄▄▄ ▄▊▅▊▆▌▋▇▉. ▌▋▅ ▋▋ ▌▆▆▊▄ ▅▉▅▆▇▍. ▇▄▋▅▋ ▆▍▌▋ █▅ ▊▌▅ ▇▅▉▆▄▄ ▊█▉▍▋█▉ ▄▍▉ ▍█▌▊▌ ▌▄▅▌▊
▍▆▍▍▍ ▌▌▄▍ ▋▄▍ ▄▇▋▇▍▌▉ ▅▉█ ▊▉▉ ▆▌ ▍█ ▄▆▉▊▊ ▅▅▋ ▆▉█▌▄_▇▆▆▄_▅▋▉▋▄▉▅ ▆▍█▉ ▇▇▊▍▌▊▌▉█▆
▄▄▇▋▋ ▉▌▍ ▆▋▄ ▆▍▊ ▅▊▄▆█_██▅▆ ▇▌▌ ▆█▍ █▅▉▇▊▌▉▆▇ ▄▌▊ ▉▊▍▆▉_▅▅▌▋_▊█▉▉▇▍▌ (▄▍▍▇▇ ▄▋▉█▌ ▆▋▊▇▊ ▅▊▋▍▉▇▅ ▆▊ ▄▉ ▅▌▋▄▌▇▍ ▋▆▇▄█▆█▌█)
█▅▋▍▋ ▄▍█▍▍_██▌▄_█▋▉▊▅▋▋ ▊▊█ ▌▄▇▌▌▇▇▅▌_▇▄▇▄_▉▇▍▉▇█▅ ▇▊▌▇▌▍▋██ ▅▅▋█▆▄, ▋▊▅▉▉▉▇ ▉█▄▅▋ ▍▇▆▅▇ ▅█▅▅▅▍▍▌ ▊▍▊▋▆▆ ▌▌▉ ▉▆▇▋▍_▊▄▄▇_▇▋▆▋▅▆▍
▇▇▇▇▌▉█ ▋▋▉▋▊▌▆▍▍ ▆▇ ▄▅██▆▇▉▄█_▉▄▋_▍▌▊▉ (▍▇ ▋▆ ▊▊▆ █ ▊▅▊)
▋██▆▊ ▋▋█▍▉▌▋▌▄ ▍▄▍▅▊▆▅_▅▅█▌▅▍, █▌▍▌▋_▆▉▄█▆, ▅▆▋▇▍_▅▄▇▉ ▆▄▄ ▊▋▉▉▅▄▉▆▄ ▇█▋ ▇▉▍▊▅█/▇▍▉▋▌▌▍▌ ▆▄▅ ▄▇▌▌█▆▅ ▇▅▅██▅▅▌▋_▍▄▇▅ ▇▅▄▍▄█
Added Tuba lods and materials
fixed missing backface/holes on piano_lod0
fixed missing backface/holes on piano_lod0
added V and W tambourine models, set up prefabs and lods etc.
added V and W tambourine models, set up prefabs and lods etc.
added flute and added to view and world model prefabs
added flute and added to view and world model prefabs
added piano icon to piano prefab
added piano icon to piano prefab
created piano gibs and added to piano prefab
created piano gibs and added to piano prefab
rotated piano 180 to fix mount and dismount positions
rotated piano 180 to fix mount and dismount positions
▊▍▉▉ ▊▄ ▇▇▄▊▌▊▉.. ▇▇▇▅▆ ▄▇▆▊▍▅ ▅████▌▍▄
█▆▊▆ ▉▆ ▇▌▅▌▍▋█.. ▉▋▄█▅ ▊█▊▆▍▉ █▅▊▊▍▅▇▍
▄▊▌▇▅▅▌ ▌▍▇▅▌ ▌▋▊▊▋▊ ▄▍▄█▋▌▄▋
▍▍▍▄▅▇▌ ▇▄█▆▍ ▋▍▄█▄█ ▉▄▉▍▌▅▇▉
▉▇▅▅▋ ▆█▇▌▍ ▇▄▅ ▆▍▄▇▄▄▉▍▆ ▉█▍ ▅▊▆▌▆ ▅▉ ▊▉▌▆▊ ▆▋▉█▅▍
▇▊▆▌▊ ██▌▌▅ █▅▅ █▇▌▊▌▉▊▇▋ ▊▌▆ ▌▍▇▇▉ ▉▇ ▆▌▌▌▍ █▉▊▌▅█
added 10 WoodFloor materials and textures
added garage door with lods and anims
split up brick01 and concrete01 building trim prefabs and rebaked and retextured, removed old ones
▍▄▋▋▅▄▍ █▅▍ ▉▌█▆ ▌█▉▌▊▅▉▌, ▊▆█▋▋▊█▍ ▆█▋▉▋▆▇ ▊▊▅▍_▍▆▇▌▍▊▌ ▅▄▅▅▊▄█ ▄█ █▆█▇▇▄▅▊▅
▌█▇▇▆ ▇▄█▌ ▅▄▆▄▆█▅▊▉ ▉█▆▇▇▉▆ #█, ▄█▍▇▉▌▍ ▉▄▅ ▋▆▇▍ █▇▅ ▅▋▅▍▌▍▌▍▆ ▅▊▄ █▅▋▄ ▌▇▊▉▉▊▆▇
▇▉▆▊ ▍▋▋▍ ▉▄▌▍ ▄▊▇ ▇█▋█▆▌▊▋ █▍▉█, ▉▄▍█▄▋ █▄▍▆▆ ▌▆▅▉▇▋▆▉▍ ▋▊█▉▍▄
added wall_door_window_left brick01 test bake prefab with lod0, lod1 and lod2 individually baked to 1 mesh and 1 material per lod
▋▋▊ ▅▌█▇▊ ▆▌▉▊ + ▋▉▉ ▍▊▆▍▆▋▊/▇▆▍▇▄▅▋▊
sidewalk lod0 and lod1 and edges rework
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
very wip testing road stuff, should finish totally tomorrow
tweakes to water_system values to avoid blotting shaped foam on shore waves
open and shore water wave tweaks, tweaks to foam visibility