usermatt.icancel

2,275 Commits over 3,834 Days - 0.02cph!

7 Years Ago
set arena platform customs as arenacustomisation layer
7 Years Ago
Merged with main. Added sports trophies and platforms
7 Years Ago
made american_football platform resource unavailable
7 Years Ago
added sports trophies and player areas WIP Built prefabs and resources and rebuilt custom DB
7 Years Ago
Took out one row in the stunner shades and repackaged
7 Years Ago
swirly effect on ball launcher fx disappears much faster
7 Years Ago
hooked up particle effects on ball launcher ball bounce and death
7 Years Ago
hooked up ball_launcher_3 fx to ball to trigger around ball death time
7 Years Ago
fixed ball_launcher trigger effect not firing (added animation event on trigger anim)
7 Years Ago
added ball_launch object and set up ball launch in script, wip trying to get effect to trigger
7 Years Ago
added ball launcher trophy, updated customisation DB, set up prefabs, added wip effects
7 Years Ago
set fake_nose, stunner_shades and thick_rimmed_glasses accessories prefabs to Avatar layer
7 Years Ago
added thick rimmed glasses, stunner shades and fake nose accessories
7 Years Ago
change arena_confetti lifetime from 8 to 10 seconds
7 Years Ago
bit of a WIP confetti_streamer prefab for arena effects
7 Years Ago
tweaked arena_confetti prefab to have less radial and sideways momentum and should time a bit better
7 Years Ago
scaled plunger hat up 125% but then shortened handle significantly, and re-rendered icon
7 Years Ago
added plunger hat, tweaked school cap default material colours so it works better in tutorial
7 Years Ago
reworked school hat and created new materials and icon. fixed missing avatar layer specification on beer_hat and baseball_cap
7 Years Ago
added some symbols to die on magic 8 ball
7 Years Ago
changed 8_ball anim to face up when triggered, rebuilt anims and rig, tweaked materials
7 Years Ago
added magic_8_ball trophy with anims and materials etc
7 Years Ago
sped up trigger anim a bit on confetti_cannon
7 Years Ago
set up trigger on confetti_cannon to play trigger anim and particle effect
7 Years Ago
added animation controller and linked up anims for confetti_cannon
7 Years Ago
created wip confetti_cannon anims to use with the new customisation script
7 Years Ago
Added confetti_cannon trophy with WIP prefab. Added beer hat and materials. Fixed sushi hat missing materials. Tweaked rotation on most (of my) hats to sit better on avatars. Added VERY wip snow explosion effect
7 Years Ago
Added Waffle body and IceCream hat
7 Years Ago
set Frosting hat child to Avatar layer
7 Years Ago
added Hat_Baseball_cap and rebuilt DB
7 Years Ago
made cherry on frosting hat larger, re-rendered icon, added hat_frosting material variations 4 and 5
7 Years Ago
added avatarbody stone with 4 materials
7 Years Ago
made Hat_Frosting drops on face area higher up, scaled up cherry, fixed some artefacts on frosting_mgao texture
7 Years Ago
Added cake body, Added frosting hat, fixed missing texture link on sushi_ebi hat., rebuilt DB
7 Years Ago
rebaked nuke icon with different timing
7 Years Ago
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
7 Years Ago
more wip on nuke effect
7 Years Ago
WIP nuke_explosion prefab and animation
7 Years Ago
added delayed_destroy script to confetti fx
7 Years Ago
fixed confetti decal normal being incorrectly scaled. tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars made bottom of school cap look better and correctly backfaced it fixed broken/missing propeller cap material 3 and relinked removed legacy hat_coach_headset textures
7 Years Ago
created confetti explosion effect icon
7 Years Ago
fixed missing material on confettigibs, fixed gib explosion blast material
7 Years Ago
Added Confetti explosion particles, gibs and prefabs
7 Years Ago
fixed coach cap and whistle to use 1 material and texture, fixed triangulation and alternative colours. removed old headset. fixed broken material on propeller cap. added WIP confetti explosion effect first pass
7 Years Ago
added BuildingTest to probuilder scene with some modular test wall prefabs
7 Years Ago
lightened up lod are of leaves texture and set material to use tga instead of psd. tweaked bark tint colour in material a bit to blend better with leaves
7 Years Ago
Rebuilt foliage. Switched to amplify shader, merged materials and textures to reduce draw calls
7 Years Ago
updated foliage textures, materials and shaders. rebuilt shader in amplify shader editor. merged materials and textures and built shadow lod.
7 Years Ago
merge from /hair
7 Years Ago
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905 Fixed erroneous names for some hair items in the inventory.