usermatt.icancel

2,276 Commits over 3,834 Days - 0.02cph!

9 Years Ago
renamed erroneous "objects" in hub to proper names and added to scene
9 Years Ago
removed old cones on under_construction barrier and hub. added separate cone prop. reexported barrier and hub. Removed helpers from hub.
9 Years Ago
remade tiremark material, reexported central hub with rotated points and separated cones
9 Years Ago
rotated hub so it fits road. deleted buildings clipping bridge
9 Years Ago
added new parts to city 2 scene including new hub and added new roads
9 Years Ago
upped brightness on skydome nighttime
9 Years Ago
brightend up nightime intensity added central hub to meshes folder
9 Years Ago
added emission textures for simple town buildings. Tweaked TOD settings and camera settings. Added AO to camera. Added lights to street light prefab.
9 Years Ago
tweaked materials on hex blocks and truck to not be light at night. Tweaked TOD lighting settings somewhat, fair way to go
9 Years Ago
added collision to side and rear of jump ramps
9 Years Ago
added jump ramps and drifting cones to city_2_scene
9 Years Ago
created 4 different jump ramps
9 Years Ago
added jump ramps and oil slick max files, added speed camera max files, syncing unity data
9 Years Ago
added mail bomb prop
9 Years Ago
added lights to siren and fixed anim
9 Years Ago
added police props to unity and animated siren and security camera
9 Years Ago
adding police siren prop. added swag bag and box material to unity city 2 scene created and added bank note particle effect.
9 Years Ago
added cops and robbers swag bag and face mask, and dollar sprite sheet wip
9 Years Ago
added prop_package
9 Years Ago
added city_2 scene with new hex blocks, better road width and simplecity buildings on
9 Years Ago
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
9 Years Ago
added new city blocks to new scene and combined to make test city
9 Years Ago
created new resolution roads and hex system and exportede
9 Years Ago
remade hex pieces with new road width
9 Years Ago
added buildings to city hex blocks, unified and exported to unity
9 Years Ago
added buildings to city max
9 Years Ago
re-exported hex city pieces
9 Years Ago
remade all hex pieces with new hex system and matched up all roads correctly and renamed
9 Years Ago
reworking hex block to have better tesselation and matching up road surfaces
9 Years Ago
exported reworked city hex blocks , and exported fbx of a test city scene
9 Years Ago
added collision meshes to hex pieces
9 Years Ago
tidied up road system, welded and snapped verts to minimise gaps added sidewalk and made road correct height added basic materials
9 Years Ago
created city hex blocks max and exported fbx
9 Years Ago
fixed beep truck rear multiple materials issue and rebuilt lod0 prefab
9 Years Ago
added animation to scene
9 Years Ago
added truck animation to scene
9 Years Ago
Added shaderforge to beep project Created new paintable truck shader Created temporary paintable texture
9 Years Ago
made new decals read/write enabled
9 Years Ago
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
9 Years Ago
added beep truck lod0 prefab, adding training scene
9 Years Ago
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
9 Years Ago
tweaked lighting and main and rear materials so lighting looks better
9 Years Ago
added correct materials for ian, fixed UV1 on materials
9 Years Ago
removed substance painter folder locally
9 Years Ago
added exploded exports for bakes
9 Years Ago
deleted old materials readded to beep truck
9 Years Ago
re-exported beep_truck_lod1 with 2nd uv channel on main and rear elements. Added cube_test_texturing to truck scene
9 Years Ago
unwrapped main and rear on uv2
9 Years Ago
added beeptruck_lod1 to beep truck scene
9 Years Ago
exported beep_truck_lod1