2,276 Commits over 3,834 Days - 0.02cph!
created low poly speakers and baked out from high, starting texturing
created elvis_special_speakers for hero special
added dylan's igor2 effect
tweaked bloom values on all courts.
fixed lightmaps on swamp and lava courts.
added lava mushrooms to lava court.
tweaked lighting on lava court
removed static from inner court lava court meshes
added lava bubble effects to crucible
added swamp court shadow meshes and combined in to one mesh.
added cruicible to lava court and animated
added lava court crucible to lava court
added swamp court fish shadowmeshes
added dylan rally counter effect to art
added shadowmeshes to lava and swamp max files
added shadow mesh for lava court, combined meshes turned off shadows for most meshes
added shadow mesh elements for swamp court, turned off shadows on most meshes
lodded lava court and combined meshes with simple mesh. cleaned up scene folder
tweaked lighting and material proprties and set static/shadows
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values
added new lava court specific water shader
tweaked fogging values
added shadow mesh to cc max
added shadow meshses to cloud city court
removed unused test court textures
reduced some texture sizes
made main court and bamboo not static
rebaked lightmaps for test court
tweaked skybox to be more sunset-y at one end. rebaked lightmap to remove big purple light. changed grass colour to match concept and tweaked shader so it fades out with better colour. tweaked mountain colour at sunset side
re-exported grass with less reeds
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
rebuilt test court grass and exported
added water skirt, rebuilt test court tree , created shadow mesh
added dylans water effects to test court
tweaked fog and lighting
added shadow mesh and set all other meshes to static
removed some old materials and meshes (more to come)
combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
combined wood and metal objects as well as reflect objects in test court. combined textures to texture atlasses, removed backfaced tris
added new test court trees
added new trees to test court (need to combine materials)
fixed temple court wear shader and texture
added dylans water riple and teleport effects
added dylan's new effects
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
massively reduced test_court_sand tri count. added new wooden platforms and pillars. reduced test_court_walls tricount and repositioned. re-exported koinobori
added shadowmeshes to ww scene, changed quality settings to high
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
created shadow mesh for ww
working on new meshes for dojo
set shadows on/off on to ww objects, baked out new lightmaps with AO
created new ball bomb mesh
seperated out ww metal components for shadow purposes
modified test court meshes to match new concept
tidied up test court water and made more like the swamp and lava water , removed many old meshes
re-exported test court elements, making look more like concept and removing old stuff
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
re-exported swamp court buildings
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
added cc metal combined texture
removed some old cc materials, added combined texture and meshes for cc, added to scene
combined textures on CC and exported mesh
set many realtime lights on ww court to baked and rebaked lightmaps
added new combined materials and meshes to new ww court (ww_combined)
reduced tris, combined textures, changed shadow distance and set many objects to static.
Removed some old materials, more to be removed later.
Tweaked DOF and other camera scripts.