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1,610 Commits over 3,317 Days - 0.02cph!

4 Years Ago
material tweaks to ao
4 Years Ago
fixed missing cached texture
4 Years Ago
ported over material and skinning tweaks to correct branch
4 Years Ago
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
4 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
4 Years Ago
toggled generate mipmaps on molotov icon
4 Years Ago
re-rendered molotov icon without flames
4 Years Ago
tweaked trophy nameplate texture again, rendered icon
4 Years Ago
trophy texture changes, added writing squiggles to nameplate
4 Years Ago
trophy gibs
4 Years Ago
new trophy model and textures
4 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
4 Years Ago
removed middle line dirt smear from molotov cocktail
4 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
4 Years Ago
molotov liquid shader back for Bill to test
4 Years Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
4 Years Ago
reduced texture sizes on poweder
4 Years Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
4 Years Ago
fixed flashbang vw materials, still very much wip
4 Years Ago
merge from thrown_weapons
4 Years Ago
tidy up
4 Years Ago
updated materials
4 Years Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
4 Years Ago
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
4 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
4 Years Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
4 Years Ago
changed fish to include swim shader and removed rigged/bone anim fish
4 Years Ago
missing albedo
4 Years Ago
changed up dogtags to use paintable mask to be tintable to any colour, removed old red and blue albedos, added plain variation (but kept metal rough the same so it really does look plain)
5 Years Ago
added sky_lantern gibs
5 Years Ago
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
5 Years Ago
8th birthday balloons texture
5 Years Ago
8th birthday cake
5 Years Ago
added bespoke raw and cooked fish models and added to prefabs
5 Years Ago
moved 150x200_05_90bend away from wall a little
5 Years Ago
added catfish, catfish skinned with lods and materials
5 Years Ago
updated eye part of texture on fish and added scatter bits to normals
5 Years Ago
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
5 Years Ago
updated salmon to have a more salmon like shaped head, added orange roughy deep sea fish, model, skinned variant and materials
5 Years Ago
added salmon and salmon_skinned plus materials
5 Years Ago
skinned up current fish to existing rigs
5 Years Ago
fishing bobber model and materials
5 Years Ago
added fish_shoal
5 Years Ago
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
5 Years Ago
rohans latest version of crittermovement shader
5 Years Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
5 Years Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
5 Years Ago
brown trout
5 Years Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
5 Years Ago
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods