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1,164 Commits over 2,891 Days - 0.02cph!

3 Hours Ago
removed unused asbestos tile albedo and materials
5 Hours Ago
absestos tile c and d icons
5 Hours Ago
rendered out latest flooring icons
5 Hours Ago
merge from wallpaper/floor
Today
fixed uvs on triangle up and down to work with full roof
Today
roof wallpaper uv/mesh fixes to triangle up and down
Today
updated icons
Yesterday
latest icons
Yesterday
merge from wallpaper/floor
Yesterday
removed "wip" from treadplate description
Yesterday
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
Yesterday
hooked up correct wallpaper prefab to retro TC deployed prefab
Yesterday
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
Yesterday
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
Yesterday
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
Yesterday
wallpaper icon renders
Yesterday
merge from wallpaper/floor
Yesterday
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
5 Days Ago
re-exported wallpaper viewmodel with correct uvs
5 Days Ago
merge from main
5 Days Ago
updated industrial lights icon for steam prefab
5 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
6 Days Ago
hooked up missing icon paths
6 Days Ago
missing meta
6 Days Ago
new wallpaper icons
6 Days Ago
wip icons for wallpapers and re-assigned to skins
6 Days Ago
hooked up icon after merge
6 Days Ago
updated icon
6 Days Ago
added wallpapers to world model, added outline , rendered icon
6 Days Ago
updated wallpaper viewmodel and set up in view and world
6 Days Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
7 Days Ago
floor and ceiling world model, lods, added to entity
7 Days Ago
resized viewmodel textures
7 Days Ago
updated ceiling and floorpaper materials and textures
7 Days Ago
floorpaper tool material and textures
7 Days Ago
created WIP ceiling and floor paper viewmodels
8 Days Ago
first pass at floor triangle and guide mesh
8 Days Ago
merge from main
8 Days Ago
made blue light more blue, tweaks to emissive to make as bright as red
8 Days Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
8 Days Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
9 Days Ago
added blue light to industrial lights
16 Days Ago
upped vending machine workshop res to 2k
20 Days Ago
turned emissive off on miner hat material so its not always on on world model
21 Days Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
21 Days Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
21 Days Ago
set hat.miner material to specular setup
21 Days Ago
changed f1 grenade to use specular material setup instead of standard
26 Days Ago
wip shader test
27 Days Ago
merge from amplify_lighting_fixes