1,638 Commits over 3,348 Days - 0.02cph!
krieg chainsword small weaponrack positioning
updated large fireworks pack description to add white firework. Updated all fireworks icons to use lewis's new icons. Updated small and large fireworks pack steam store icons
merge from woodarmor_skinnable
different colour variants of glass AR
fixed pools, re-rendred glass ak icon with slight rotation tweaks
glass ar store icon placeholder, set correct steam id
square steam images for all missing steam items
merge from woodarmour_skinnable
updated workshop source wood armor hat with correct sharp edges version
square steam images for ice king set
new store description for ice king pack, and square steam images for patterned sofa
merge from woodarmour_skinnable (wood armour items skinnable setup)
wood armor hat, gloves, jacket, pants skin setup, fixed icons, icon renderer, workshop scene rotations, workshop source models for each
merge from game_pack_dlc - updated bar games pack steam icon with final art
updated bar games pack steam icon
prevernt breaking down stone sculpture
bar games pack square images, still waiting on thumbnail
updated stone sculpture final icon and added square images to steam item
made gibs read write and set deploy and gib sound to wood
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
merge from sculptures - stone sculpture update
better lod distances on dartboard and pooltable
dartboard and pool table unlock
lod distances tweaks same as TC
changed name to rock sculpture, added colision and lods
set repair and pickup to correct item prefab
resized rock sculpture textures to 2k
tweaks to stone block materials to make edges more visible
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
new rock sculpture model and temp ao/normal textures. scale broken
rock carving pedestal wip baked model
thickened up X sprays and set O sprays to white
set up material randomiser for spray