1,164 Commits over 2,891 Days - 0.02cph!
removed unused asbestos tile albedo and materials
absestos tile c and d icons
rendered out latest flooring icons
merge from wallpaper/floor
fixed uvs on triangle up and down to work with full roof
roof wallpaper uv/mesh fixes to triangle up and down
merge from wallpaper/floor
removed "wip" from treadplate description
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
hooked up correct wallpaper prefab to retro TC deployed prefab
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
merge from wallpaper/floor
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
re-exported wallpaper viewmodel with correct uvs
updated industrial lights icon for steam prefab
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
hooked up missing icon paths
wip icons for wallpapers and re-assigned to skins
hooked up icon after merge
added wallpapers to world model, added outline , rendered icon
updated wallpaper viewmodel and set up in view and world
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
floor and ceiling world model, lods, added to entity
resized viewmodel textures
updated ceiling and floorpaper materials and textures
floorpaper tool material and textures
created WIP ceiling and floor paper viewmodels
first pass at floor triangle and guide mesh
made blue light more blue, tweaks to emissive to make as bright as red
added blue light skin asset, tweaked light intensity , rebuilt manifest
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
added blue light to industrial lights
upped vending machine workshop res to 2k
turned emissive off on miner hat material so its not always on on world model
removed duplicated crossbow.skinnable.asset in the blowpipe folder
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
set hat.miner material to specular setup
changed f1 grenade to use specular material setup instead of standard
merge from amplify_lighting_fixes