usermatt.icancel

2,132 Commits over 3,592 Days - 0.02cph!

5 Years Ago
Added Tambourine
5 Years Ago
Added Pan_Flutes
5 Years Ago
fixed missing backface/holes on piano_lod0
5 Years Ago
fixed missing backface/holes on piano_lod0
5 Years Ago
added V and W tambourine models, set up prefabs and lods etc.
5 Years Ago
added V and W tambourine models, set up prefabs and lods etc.
5 Years Ago
added flute and added to view and world model prefabs
5 Years Ago
added flute and added to view and world model prefabs
5 Years Ago
added piano icon to piano prefab
5 Years Ago
added piano icon to piano prefab
5 Years Ago
created piano gibs and added to piano prefab
5 Years Ago
created piano gibs and added to piano prefab
5 Years Ago
rotated piano 180 to fix mount and dismount positions
5 Years Ago
rotated piano 180 to fix mount and dismount positions
5 Years Ago
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5 Years Ago
added 10 WoodFloor materials and textures
5 Years Ago
added wallpapers 01-04
5 Years Ago
added garage door with lods and anims
5 Years Ago
Create bluegill_test.fbx
5 Years Ago
more
5 Years Ago
split up brick01 and concrete01 building trim prefabs and rebaked and retextured, removed old ones
5 Years Ago
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5 Years Ago
added wall_door_window_left brick01 test bake prefab with lod0, lod1 and lod2 individually baked to 1 mesh and 1 material per lod
5 Years Ago
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5 Years Ago
sidewalk lod0 and lod1 and edges rework
5 Years Ago
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
5 Years Ago
very wip testing road stuff, should finish totally tomorrow
5 Years Ago
tweakes to water_system values to avoid blotting shaped foam on shore waves
5 Years Ago
open and shore water wave tweaks, tweaks to foam visibility
5 Years Ago
sidewalk_tile_1 mat changes
5 Years Ago
more sidewalk tilesets, and starting work on lod0 of road pieces
5 Years Ago
added sidewalk tileset textures that didnt upload for some reason
5 Years Ago
removed first pass sidewalk materials, added new second pass sidewalk materials
5 Years Ago
first pass uv mapped all new road system objects to new materials
5 Years Ago
ocean and shore wave tweaks
5 Years Ago
tweaks to open and shore water waves
5 Years Ago
unwrapped first road mesh and added new sidewalk textures and materials
5 Years Ago
fixed rotated collision on stairs_ushaped_mirror (need to check non mirror?) added surface_default_6x6 texture
5 Years Ago
added stairs_ushaped_concrete
5 Years Ago
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
5 Years Ago
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
5 Years Ago
added stairs_lshaped textures and lods,,set wall_default_LOD2's vertices to 0, and moved floors to _shared and renamed surface, set their lod2's vertices to 0
5 Years Ago
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model