2,132 Commits over 3,592 Days - 0.02cph!
fixed missing backface/holes on piano_lod0
fixed missing backface/holes on piano_lod0
added V and W tambourine models, set up prefabs and lods etc.
added V and W tambourine models, set up prefabs and lods etc.
added flute and added to view and world model prefabs
added flute and added to view and world model prefabs
added piano icon to piano prefab
added piano icon to piano prefab
created piano gibs and added to piano prefab
created piano gibs and added to piano prefab
rotated piano 180 to fix mount and dismount positions
rotated piano 180 to fix mount and dismount positions
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added 10 WoodFloor materials and textures
added garage door with lods and anims
split up brick01 and concrete01 building trim prefabs and rebaked and retextured, removed old ones
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added wall_door_window_left brick01 test bake prefab with lod0, lod1 and lod2 individually baked to 1 mesh and 1 material per lod
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sidewalk lod0 and lod1 and edges rework
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
very wip testing road stuff, should finish totally tomorrow
tweakes to water_system values to avoid blotting shaped foam on shore waves
open and shore water wave tweaks, tweaks to foam visibility
sidewalk_tile_1 mat changes
more sidewalk tilesets, and starting work on lod0 of road pieces
added sidewalk tileset textures that didnt upload for some reason
removed first pass sidewalk materials, added new second pass sidewalk materials
first pass uv mapped all new road system objects to new materials
ocean and shore wave tweaks
tweaks to open and shore water waves
unwrapped first road mesh and added new sidewalk textures and materials
fixed rotated collision on stairs_ushaped_mirror (need to check non mirror?) added surface_default_6x6 texture
added stairs_ushaped_concrete
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
added stairs_lshaped textures and lods,,set wall_default_LOD2's vertices to 0, and moved floors to _shared and renamed surface, set their lod2's vertices to 0
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model