2,132 Commits over 3,592 Days - 0.02cph!
Added SodaCan01 and set up prefab
Added BathroomSink01 and set up prefab
upped brightness and saturation on radio and jukebox albedos, and reszied jukebox textures in unity
added Jukebox01 and set up prefab
rebaked and tweaked normals on Chair01, Chair02, Chair03, Chair04 and Chair05 so that lighting is more consistent across lods
added Radio01 prop
Merge branch 'master' of Citizens
added stairs_exterior_01 and working on test building
setting up prefabs, collision, added stairs_interior_01, fixed rotation on prefabs, starting to put together scene
added modularbuildingsystem with first pass on prefabs. clipping needs tidying up, need to add stairs and collision.
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better optimised collision meshes for chair models
Added Chair05 with greenleather and bluefabric variations
Added Chair04 prop with 3 alternate material options
Added Chair01, Chair02 and Chair03 props and set up prefabs and alternate materials
Set up gib prefabs and re-set up prefabs for most props
added broom01 and crowbar01 props, set up prefabs for both and gibs for broom01
Added Shoes_Securityboots
Merge branch 'master' of Citizens
Fixed -90 rotation on securityhelmet, securityvest, securityholster, woolly hat, leather cap, thick rimmed glasses and stunner shades
Merge branch 'master' of Citizens
added Trousers_TracksuitBlue material and prefab variation
tweaked mesh on Hip_SecurityHolster so that it works with trousers_tracksuitbottoms
added black variant of securityhelmet and added hip_securityholster and set up prefabs
Added Vest_SecurityKevlar with hl1 barney variant + no badge variant and lods/skins
Added Hat_SecruityHelmet and set up prefabs and materials, added folder for Vest_SecurityKevlar
Added Hat_Woolly with Hat_WoollyBobble variation
Added Hat_LeatherCap with badge and nobadge, brown and black variations
Added Glasses_StunnerShades and made Glasses_ThickRimmed use unique uvs, added Dark glass variety prefab
fixed missing glasses files
Revert "Revert "Merge branch 'master' of Citizens""
This reverts commit 2f48ae982e36c6d66f62b029c47a77b8799ee9ab.
Revert "Merge branch 'master' of Citizens"
This reverts commit 0d912542a2216db30e6b13b151e2e849f9065430, reversing
changes made to 12ab78c02c27a229f5e79928f9e214e39c92f521.
Added gibs and set up gib prefabs on food props
Merge branch 'master' of Citizens
Merge branch 'master' of Citizens
added Glasses_ThickRimmed
added Glasses_ThickRimmed
Merge branch 'master' of Citizens
changed 5 custom platforms from pricing tier 1 to pricing tier 0 and rebuilt custom DB
tiled platform textures set to aniso level 2
fixed collision on platforms. fixed clipping emissive on reindeer antlers. fixed clipping on woolly scarf. added new tier 0 and tier 1 platforms
removed explosion debris from main clatter scene. changed reindeer_nose accessory material names from 2d's to d and e
added box collision to arena_platforms so projectiles can bounce off them, tweaked sports ball launcher trophies so the balls have decent velocity etc, added christmas tree trophy, rebuilt custom db
tweaked woolly scarf mask and woolly hat materials to not be as "festive", added reindeer nose, reindeer antlers, super festive reindeer antlers and santa hat christmas cosmetic items, rebuilt custom db
tweaked metallness on thick rimmed glasses. Added plaster a and b accessories, added (disabled) woolly scarf accessory, rebuilt custom db
created floor collision helper on sports platforms so they dont trigger a goal
added box collision to arena platforms and tweaked sports ball launcher values so the balls can score a goal
animation and material tweaks
uv, material and animation changes
added Trophy_Christmas_Tree with prefabs, resource file and animations. Built Custom DB. Left as "available" to test
made confetti_diffuse decal more cutout, less transparent and darker, less saturated albedo