2,132 Commits over 3,592 Days - 0.02cph!
rebuilt all building prefabs with lods, ushaped stairs mirror has collision bug right now, need to add wall_door_half and wall_quarter too
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
skyscraped prefab wip and fixed straight road deformation volume mesh
and added the rest... oops
added deform models for new road pieces
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
added road system meshes to testing folder
tidied up building dressing brick and concrete prefabs
wip added brick and concrete trims
lods for prefabs, setting up prefabs
added plaster trim, made concrete trim darker and more edge wear, added subtle noise and moisture to concrete and concrete trim, reunwrapped and weighted wall_details, tweaked colours and roughness on most materials
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
added wip towerblock and added mirrors of stairs and started on wall dressings
Update TrashCan01_Metallic.tga
made trashcan01 metallic a lot less contrasty, noticed it was too strong when seen with skycruise lighting setup
new less intense normals on all materials
first pass brickpainted01 and brickpainted01_trim01
optimised greybox building prefabs trianglecount
brick and wallcap experiments
made LOD0 of each balloon higher poly and removed transparency (could do with fake SSS material)
added lods, gibs setup prefab on Wheel02, tweaked vendingmachine01 tri count on higher lods and albedo texture
Added Wheel01 prop with gib models
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
better VendingMachine01 textures
removed directional darkening on newspapers_albedo
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
backfaced all greybox pieces
Added VendingMachine02 (newspaper dispenser) newspaper01 and newspaper02 prefabs
set pivot to centre for floors and ceilings, backfaced
added wall triangular halfheight and wall triangular, added roof and roof half height
half height and quarter sized walls, destructiblewall01_whole
first pass at waves values
created more greybox components and created rough version of rainbow six siege house map
texture and prefab resizing
added greybox building components
tweaks to ocean.mat colours
added some ladders, climbable areas
redid vendingmachine01 contents to match sodacan and chippacket props