1,585 Commits over 3,317 Days - 0.02cph!
fixed auto turret gibs not inherting skinned material
merge from industrial_dlc
correct IO positions on industrial auto turret
hooked up industirial auto turret shield lods to ent flag toggle for hiding when equipped with a bow
merge from industrial_dlc
added industrial torch to allowed torches on torchholder
merge from autoturret_workshop
fixed incorrect rotation on auto turret cover
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
tweaked turretmountpoint on bow entities
merge from industrial_dlc
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
merge from auto_turret_cover_fix including scene2prefabs
scene2prefab with auto turret fixes
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
workshop bespoke auto turret prefab and icon generator manifest
merge from autoturret_workshop
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
hooked up auto turrent skinnable after merge
merge from industrial_dlc
merge from bowless_crossbow
renamed to industrial decor pack
merge from industrial_dlc (and bowless_crossbow)
merge from bowless_crossbow
merge from industrial_dlc
merge from bowless_crossbow
initial setup on auto turret workshop skinnable
Ceiling gold stars rotated textures to match placement guide
set lr300 and blowpipe to pushedout charm
blowpipe charm position tweak
blowpipe charm position changes
workshopsource fixes - electric furnace topology and spinner wheel uvs
spinner wheel bought up axel on base inside of 1:1 UV range