usermatt.icancel

1,325 Commits over 3,044 Days - 0.02cph!

57 Days Ago
clothing_mannequin lods
58 Days Ago
tweaked mannequin skinning to work better with poses
59 Days Ago
tweaked mannequin guidemesh
59 Days Ago
hooked up chandelier gibs
59 Days Ago
hooked up guide mesh on mannequin again
59 Days Ago
mannequin icon, added dlc pack dependency, added guidemesh
59 Days Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
59 Days Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
59 Days Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
59 Days Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
59 Days Ago
hooked up wall cabinet to unlock via decor lighting pack
59 Days Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
59 Days Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
60 Days Ago
beanbag alternate material setup and made them skins of the chair
60 Days Ago
set the animation speed of pedals on the chandelier to be 2x faster
2 Months Ago
broke mannequin even further by updating individual body part prefabs
2 Months Ago
clothing mannequin updated model and material
2 Months Ago
merge from main
2 Months Ago
import settings on bulb models
3 Months Ago
added media images to pilot pack sitem
3 Months Ago
applied cinematic materials to ejector seat for merge
3 Months Ago
added metal sounding open and close for black box
3 Months Ago
pilot pack steam icon
3 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
3 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
3 Months Ago
subtractive merge from 127834 - shouldnt be on main
3 Months Ago
renamed flight recorder box to black box again
3 Months Ago
pilot pack sitem description
3 Months Ago
renamed pilot hazmat suit description to pilot suit
3 Months Ago
changed blackbox deploy and ui sounds to metal sheet
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
clothing mannequin mesh tweaks wip
3 Months Ago
turned backface cull back on on ejector seat 2nd material
3 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
3 Months Ago
created pilot pack steam item (master sitem) and given it the old steam item ID of 10328" class="changeset">10328. I've moved the Pilot Hazmat sitem ID over to 10331. All pilot hazmat items now unlock via "pilot pack" 10328" class="changeset">10328. Rebuilt manifest
3 Months Ago
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
3 Months Ago
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
3 Months Ago
renamed pilot hazmat skin asset name to pilot pack
3 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
3 Months Ago
changed collision surface to metal
3 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
3 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
hooked up pilot_hazmat steam id to unlock storage box id
3 Months Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights