usermatt.icancel

1,317 Commits over 3,044 Days - 0.02cph!

5 Months Ago
removed unused asbestos tile albedo and materials
5 Months Ago
absestos tile c and d icons
5 Months Ago
rendered out latest flooring icons
5 Months Ago
merge from wallpaper/floor
5 Months Ago
fixed uvs on triangle up and down to work with full roof
5 Months Ago
roof wallpaper uv/mesh fixes to triangle up and down
5 Months Ago
updated icons
5 Months Ago
latest icons
5 Months Ago
merge from wallpaper/floor
5 Months Ago
removed "wip" from treadplate description
5 Months Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
5 Months Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
5 Months Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
5 Months Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
5 Months Ago
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
5 Months Ago
wallpaper icon renders
5 Months Ago
merge from wallpaper/floor
5 Months Ago
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
5 Months Ago
re-exported wallpaper viewmodel with correct uvs
5 Months Ago
merge from main
5 Months Ago
updated industrial lights icon for steam prefab
5 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
5 Months Ago
hooked up missing icon paths
5 Months Ago
missing meta
5 Months Ago
new wallpaper icons
5 Months Ago
wip icons for wallpapers and re-assigned to skins
5 Months Ago
hooked up icon after merge
5 Months Ago
updated icon
5 Months Ago
added wallpapers to world model, added outline , rendered icon
5 Months Ago
updated wallpaper viewmodel and set up in view and world
5 Months Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
5 Months Ago
floor and ceiling world model, lods, added to entity
5 Months Ago
resized viewmodel textures
5 Months Ago
updated ceiling and floorpaper materials and textures
5 Months Ago
floorpaper tool material and textures
5 Months Ago
created WIP ceiling and floor paper viewmodels
5 Months Ago
first pass at floor triangle and guide mesh
5 Months Ago
merge from main
5 Months Ago
made blue light more blue, tweaks to emissive to make as bright as red
5 Months Ago
added blue light skin asset, tweaked light intensity , rebuilt manifest
5 Months Ago
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
5 Months Ago
added blue light to industrial lights
5 Months Ago
upped vending machine workshop res to 2k
5 Months Ago
turned emissive off on miner hat material so its not always on on world model
5 Months Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
5 Months Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
5 Months Ago
set hat.miner material to specular setup
5 Months Ago
changed f1 grenade to use specular material setup instead of standard
6 Months Ago
wip shader test
6 Months Ago
merge from amplify_lighting_fixes