2,132 Commits over 3,592 Days - 0.02cph!
added lights to cloud city stage, added wires and toolbox/court decorations. tweaked lighting slightly
added vehicles and vehicle splines to all floating city skybox objects, added exhaust flames to cloud city engines, added landing lights and bolts to cloud city scene, reworked tv screen texture and material for ian's dot matrix thing, tweaked amplify colour further
tweaked position of some clouds
added vehicles to cloud city scene, tweaked lighting to be more pink
added floating cities back to cloud city court, currently creating splines for vehicles
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
tweaking cloud city skybox and lighting
tweaked DOF on wild west court to match that of test court
tweaked court shader on wild west, swapped dirt and clean maps around so it's concrete as a base
tweaked DOF to not obscure the players or the court
brightened up wild west court a bit, tweaked lighting levels to be more like test court
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
tweaked ball colour, and ball trail colour
animated test_court walls, rebuilt materials. added court_2 for court wear shader
addec court wear to test_court, tweaked net shader so it is whiter at the top.
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
added wild west and test scene mesh components in to jasons lighting scene
made foliage texture flatter and more cartoony
added net to test court, added wip foliage, added rocks to all test court play areas,
creating new foliage with more painterly style. modelled bushes, creating diffuse
added new bush_walls, need to light
added bush and foliage textures/shaders to test court scene, adding bush walls around edge of court
added small rocks and under-court shadow to test_court
bought new test_court floor and floor mechinism in to unity, added new materials
created test_court floor in zbrush, created low poly version
added tennis_ball_rock to unity scene and set up shader
added tennis_ball rock max file and textured
tweaked screens shader, made orbitting rings more distant to stop camera clipping
darkened down wild west court plane
removed erroneous materials folder, turned down light brightness in cloud city, changed ring order
fixed wrong-sized court, re-exported
Added extra test court gameplay modes with animations, tweaked ground texture, moved bomb ball
added tennis bomb ball with shader
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
tweaked test_court wall positions
fixed animations on test court tracks, changed lighting, starting on skybox and ground materials
added megafire hose wires to test court
cleaned up court sand lightmap psd
added dynamic walls to test_court environment, assigned correct materials, set temp lighting and skybox, staring to bring in court pieces
updated unity to F4, added animated caterpillar track and sewer hole objects to test_court scene
added brackets to test court walls, added raked sand lightmap, combining scene
added caterpillar track machines to test court, rigged and animated
continuing to work on test_map, modelling caterpillar tracks
continueing to build test court environment
set all cloud city opaque shaders to deffered rendering, brightened up main light in scene, applied correct materials
creating test_court scene, built walls and wooden beams, textured screens