usermatt.icancel

2,130 Commits over 3,592 Days - 0.02cph!

10 Years Ago
removed sin wave time on court grass, allowing dust mask image to affect alpha
10 Years Ago
polished outer ring (adam), unwrapping inner ring
10 Years Ago
renamed court_wear node in main grass shader to dust_mask
10 Years Ago
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
10 Years Ago
moved grass_1 material to correct folder
10 Years Ago
added water material
10 Years Ago
unwrapping court and rings
10 Years Ago
moved elements to correct postion around 0
10 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
10 Years Ago
finished inner_court modelling and added first outer ring
10 Years Ago
added outter ring and main court mesh to floating platform greybox
10 Years Ago
cut in geometry for court and first ring of floating platform
10 Years Ago
tweaked camera 2 flightpath so it doesn't clip through building
10 Years Ago
added missing material 8 and brightened up rock lightmaps
10 Years Ago
10 Years Ago
deleted meshes folder from wildwest folder
10 Years Ago
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
10 Years Ago
re-exported fbx's
10 Years Ago
added more floating on off signs and added light flicker shader
10 Years Ago
added floating stop sign that turns off and on
10 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
10 Years Ago
removed erroneous materials folder in meshes folder
10 Years Ago
added rail_2 with carts
10 Years Ago
added 5 minecarts to splinepath 1
10 Years Ago
set path deform to unity, instead of mega
10 Years Ago
added splines with mega path deform
10 Years Ago
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
10 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
10 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera
10 Years Ago
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
10 Years Ago
added test track
10 Years Ago
added minecarts to wild west unity scene
10 Years Ago
added minecarts to props
10 Years Ago
unwrapped minecart and 50% textured
10 Years Ago
added rocks lightmap
10 Years Ago
added wild_west_scifi_elements
10 Years Ago
re-exported grating as seperate elements to fix draw order issue
10 Years Ago
checked in ball material
10 Years Ago
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
10 Years Ago
saved grass to max scene, checked in shader
10 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
10 Years Ago
added outer grass to scene that blends with main rock light map
10 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
10 Years Ago
texturing new net
10 Years Ago
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
10 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
10 Years Ago
tweaked ambient light and other material colours to make scene look less orange and more natural
10 Years Ago
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
10 Years Ago
saved psd
10 Years Ago
added detail to court textures