2,000 Commits over 3,409 Days - 0.02cph!
tweaked turretmountpoint on bow entities
merge from industrial_dlc
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
merge from auto_turret_cover_fix including scene2prefabs
scene2prefab with auto turret fixes
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
workshop bespoke auto turret prefab and icon generator manifest
merge from autoturret_workshop
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
hooked up auto turrent skinnable after merge
merge from industrial_dlc
merge from bowless_crossbow
renamed to industrial decor pack
merge from industrial_dlc (and bowless_crossbow)
merge from bowless_crossbow
merge from industrial_dlc
merge from bowless_crossbow
initial setup on auto turret workshop skinnable
Ceiling gold stars rotated textures to match placement guide
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set lr300 and blowpipe to pushedout charm
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blowpipe charm position tweak
blowpipe charm position changes
workshopsource fixes - electric furnace topology and spinner wheel uvs
spinner wheel bought up axel on base inside of 1:1 UV range
workshopsource electric_furnace topology fix
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reset electric furnace emissive texture and 3.1 value to original
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krieg chainsword better charm positon
bunch of fixes and improvements after suggestions from Luke on charms master sheet
changed bowless crossbow steamid to
10492