usermatt.icancel

1,452 Commits over 3,105 Days - 0.02cph!

5 Months Ago
pilot pack steam icon
5 Months Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
5 Months Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
5 Months Ago
subtractive merge from 127834 - shouldnt be on main
5 Months Ago
renamed flight recorder box to black box again
5 Months Ago
pilot pack sitem description
5 Months Ago
renamed pilot hazmat suit description to pilot suit
5 Months Ago
changed blackbox deploy and ui sounds to metal sheet
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
clothing mannequin mesh tweaks wip
5 Months Ago
turned backface cull back on on ejector seat 2nd material
5 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
5 Months Ago
created pilot pack steam item (master sitem) and given it the old steam item ID of 10328" class="changeset">10328. I've moved the Pilot Hazmat sitem ID over to 10331. All pilot hazmat items now unlock via "pilot pack" 10328" class="changeset">10328. Rebuilt manifest
5 Months Ago
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
5 Months Ago
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
5 Months Ago
renamed pilot hazmat skin asset name to pilot pack
5 Months Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
5 Months Ago
changed collision surface to metal
5 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
5 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
hooked up pilot_hazmat steam id to unlock storage box id
5 Months Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
5 Months Ago
very wip pilot hazmat storage model and materials
6 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
6 Months Ago
locker workshop guide fix
6 Months Ago
disabled read-write on seaweed meshes
6 Months Ago
merge from main
6 Months Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
6 Months Ago
merge from main
6 Months Ago
made pilot codelock a skinnable of the codelock, fixed codelock not being default craft after it was broken by the skinnable addition
6 Months Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
6 Months Ago
set repairable definition correctly so items can be spraypaint skinned
6 Months Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest
6 Months Ago
added workshop source locker that has shelves and doors
6 Months Ago
merge from main
6 Months Ago
upped fridge workshop texture size to 2048
6 Months Ago
merge from abyss_sound_fx fix
6 Months Ago
tweaked collision on abyss horizontal barrel so it's within the bounds of the deployable
6 Months Ago
tweaked wall storage deploy volumes to allow for small wood storage
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
fixed broken skinning on male grass skirt legs lod 3
6 Months Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
6 Months Ago
added test wall_storage prefab and built manifest