usermatt.icancel

2,132 Commits over 3,592 Days - 0.02cph!

1 Year Ago
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1 Year Ago
wooden tools for media_projects branch
1 Year Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
2 Years Ago
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▍ █▌▌ ▉▌ ▇▋▌▇▊▉▌▉▄▋ ▍▄▄▌▊▆ █▆▅█▄▄▍ ▄▋▌▌▌█▋▆▌▇█▇. ▍███▆ ▌▋▇ ▄▉▊▆▅▆, ▋▍▉▊▅ ▌▆▌▋ ▉▋▊▍▄▇ ▉▄▋ ▊▉▋▋▄▋. ▍▉▆▋▌ ▉▅▊▊ ▊▋▋▊▆▆ ▊▄▄▊▍▋▉▌ ▊▄██ ▍▊▊▉▍ ▍▌▋ ▉▉▉▍▆ █▅ ▄▇▇▉, ▍▌█▍█ ▊▅▄▍▇. ▊▉▋█▄▆▍ ▍▅▌▌ ▋▉▊▄▉, ▅▇ ▉▉▉▉▇██▊ █▊▆▌, ▋▌▌▇▌▍▌ █▅▅▅▄▅▉
2 Years Ago
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2 Years Ago
toggled generate mipmaps on molotov icon
2 Years Ago
re-rendered molotov icon without flames
2 Years Ago
tweaked trophy nameplate texture again, rendered icon
2 Years Ago
trophy texture changes, added writing squiggles to nameplate
2 Years Ago
trophy gibs
2 Years Ago
new trophy model and textures
2 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
2 Years Ago
removed middle line dirt smear from molotov cocktail
2 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
2 Years Ago
molotov liquid shader back for Bill to test
2 Years Ago
renamed flashbang to correct view and world naming system, recaled 2.5x, tweaked glass material, added powder inside on view, lods 0 and 1, tweaked normals
2 Years Ago
reduced texture sizes on poweder
2 Years Ago
tweaked flashbang glass transparency and metalness, added power mesh with tiling material for viewmodel and lod0, will add something to the opaque material
2 Years Ago
fixed flashbang vw materials, still very much wip
2 Years Ago
merge from thrown_weapons
2 Years Ago
tidy up
2 Years Ago
updated materials
2 Years Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
2 Years Ago
changed molotov cocktail to no longer use the liquid material as it wasn't working with motion blur, and have set up a refraction material to replace it. UV and mesh tweaks, and rebaked out normal map to fix a reflection pixelation bug, removed backfaces mesh
2 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
2 Years Ago
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2 Years Ago
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
2 Years Ago
changed fish to include swim shader and removed rigged/bone anim fish
2 Years Ago
resized mannequin textures from 4k to 2k
2 Years Ago
re-exported mannequin with max 4 bones per vert, moved to citizen folder, recompiled