usermatt.icancel

2,377 Commits over 3,895 Days - 0.03cph!

1 Year Ago
tweaked emissive indicators so they dont pixelate at range
1 Year Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
1 Year Ago
vm_screen atlassed emissive
1 Year Ago
emissive tweaks. less ring around the indicators
1 Year Ago
updated unique textures
1 Year Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
1 Year Ago
applied brake material colour changing across lods
1 Year Ago
better brake light and tail light colours
1 Year Ago
unbroke the brakes
1 Year Ago
better tail lights especially on lods
1 Year Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
1 Year Ago
positioned rightiside screen and keypad correctly
1 Year Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
1 Year Ago
moved turret bracket to correct position
1 Year Ago
4k cinematic textures and materials
1 Year Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
1 Year Ago
tweaked colour on light mat
1 Year Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
1 Year Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
1 Year Ago
updated handcuffs cinematic to be rigged
1 Year Ago
texturing updates
1 Year Ago
uv2 tweaks for emissive
1 Year Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
1 Year Ago
textures that plastic forgot to commit in 99328
1 Year Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
1 Year Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
1 Year Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
1 Year Ago
set correct texture scale in engine
1 Year Ago
reduced texture sizes
1 Year Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
1 Year Ago
scaled turret to 0.9
1 Year Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
1 Year Ago
wip textures
1 Year Ago
vendor truck wip model and basic materials
1 Year Ago
added missing skin models and cleaned up scene, sorted alphabetically
1 Year Ago
roadsign gloves
1 Year Ago
lr300 in hierarchy
1 Year Ago
added pickaxe to ref models and to scene
1 Year Ago
split up smg to material id parts
1 Year Ago
set up materials on junkernaught ar
1 Year Ago
holosight about 15% thicker and a bit more rounded
1 Year Ago
handcuffs wm vm and material
1 Year Ago
added toolgun to render scene
1 Year Ago
updated mask texture
1 Year Ago
split off higher res ammunition from media branch and added to individual ammunition folders
1 Year Ago
viewmodel thin attachment
1 Year Ago
all wooden posts in gibs
1 Year Ago
gibs model for wood barricade
1 Year Ago
added chippy box
1 Year Ago
scaled down heads a lot, started on some lighting presets