usermatt.icancel

1,255 Commits over 3,014 Days - 0.02cph!

10 Months Ago
new 11 cake and balloons
10 Months Ago
WIP new meat models and materials
10 Months Ago
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11 Months Ago
test deployable setup
12 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
12 Months Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
12 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
12 Months Ago
merge from seaweed_dressing
12 Months Ago
divesite_plane_lod1 intersecting face fix
12 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
12 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
12 Months Ago
re-linked divesite prefabs, cleanup of folders
1 Year Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
1 Year Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
1 Year Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
1 Year Ago
better default locker specular
1 Year Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
1 Year Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
1 Year Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
1 Year Ago
merged from fire_extinguisher
1 Year Ago
fire_cabinet deployed gibs test - not to be merged
1 Year Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
1 Year Ago
transmission map
1 Year Ago
wallpaper icon file wasnt checked
1 Year Ago
wallpaper icon
1 Year Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
1 Year Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
1 Year Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
1 Year Ago
more foliage
1 Year Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
1 Year Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
1 Year Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
1 Year Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
1 Year Ago
divesite small b wip
1 Year Ago
temp prefab so we can work on the same scene
1 Year Ago
correct texture names
1 Year Ago
removed old underwater plants textures
1 Year Ago
removed unused lights, underwater_plants roughness tweaks
1 Year Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
1 Year Ago
mussel clumps, mussel clump transparent, mussel tiling material
1 Year Ago
new mussels tiling material
1 Year Ago
barnacle_tiling_orange variant
1 Year Ago
added underwater mask to crittermovementshader
1 Year Ago
missing textures
1 Year Ago
seaweed clump prefabs
1 Year Ago
tin can alarm gibs new setup with centred pivots and enabled precision, fixed it falling through floor
1 Year Ago
tin can alarm gibs colliders
1 Year Ago
env_fish correct values on main camera
1 Year Ago
barnacle clumps prefabs
1 Year Ago
added shoals to junkpile_water prefabs