usermatt.icancel

1,718 Commits over 3,256 Days - 0.02cph!

7 Months Ago
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7 Months Ago
script updated mesh
7 Months Ago
paintball_hopper uv tests
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
7 Months Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
7 Months Ago
merge from halloween_25_update made halloween wallpapers limited time offer
7 Months Ago
set halloween wallpapers as limited time offer
7 Months Ago
enabled texture streaming (mips) on halloween wallpaper textures
7 Months Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
7 Months Ago
artist pack branch
7 Months Ago
merge from main
7 Months Ago
split off axle on windmill
7 Months Ago
re-set garage door workshop max texture res to 2048 (up from 1024)
7 Months Ago
merge from main
7 Months Ago
merge from hmlmg_improvements
7 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
added wallpaperbase.sav craggy file to make wallpapering easier
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from steam_item_move
7 Months Ago
steam item cleanup #7
7 Months Ago
steam item cleanup #6
7 Months Ago
steam item cleanup #5
7 Months Ago
steam item cleanup #4
7 Months Ago
steam item cleanup #3
7 Months Ago
steam item cleanup #2
7 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
7 Months Ago
re-exported hmlmg from blender and split off ammo box
7 Months Ago
merge from main
7 Months Ago
added unskinned windmill for test for ian
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
7 Months Ago
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
7 Months Ago
fixed bed workshop obj broken normals cause by rotated transform
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
7 Months Ago
tweaked neutral guide colours to be more orange
7 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
7 Months Ago
deploy guide asset colour and emissive tweaks
7 Months Ago
retro toolcupboard crate and tool lod distance tweaks
7 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
7 Months Ago
garage door unskinned meshes for flavien
8 Months Ago
merge from main
8 Months Ago
merge from main