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1,288 Commits over 913 Days - 0.06cph!

1 Year Ago
Chat TakeLast not Take oops Give ourselves a bit of time to connect to the global lobby Chat lobby ad updates properly
1 Year Ago
Remove naughty words from menu chat with users Steam profanity filter Parties are private lobbies again, stop them showing up in lobby list
1 Year Ago
Refactor Lobby -> GameLobby, replace GameLobby.Active list with static GameLobby.Current, no longer owned by LobbyFrontPage. Add PartyLobby and GlobalLobby static classes, and lobby_type metadata so we can differentiate between party and game lobby invites Some simple anti-spam for chat Party invites work again
1 Year Ago
Refactor Lobby -> GameLobby, replace GameLobby.Active list with static GameLobby.Current, no longer owned by LobbyFrontPage. Add PartyLobby and GlobalLobby static classes, and lobby_type metadata so we can differentiate between party and game lobby invites
1 Year Ago
Ram in global chat lobby, messy need to refactor lobbies Can advertise lobbies in chat
1 Year Ago
rendersystem_vulkan: get this compilable again with a flag, easier to work on instead of one massive branch with all the vfx changes too * strip all glsl support, added dxc hlsl -> spirv, and convert any built in shaders to hlsl * backport new texture manager to match the new dx11 texture manager * various backports to match our dx11: barriers, fences, gpu buffers, descriptor sets, etc. * only use VK_EXT_debug_utils instead of VK_EXT_debug_marker * strip multi-gpu
1 Year Ago
Hammer gamedata: only need to grab the package once per assembly, fixes race condition from doing it concurrently which was causing multiple entries Hammer: fix entity tool sidebar not collapsing properly
1 Year Ago
ui: box-shadow blur bloats the rect and renders properly
1 Year Ago
Restore required texture size bindings, should've only been removed from descriptor sets
1 Year Ago
Kill legacy Fade Scale dx7/dx8/360 render property on models that's not hooked up to anything UI: Software culling accounts for transforms too, fixes them disappearing randomly sometimes UI: When early culling account for shadows so if we're scrolling and should only be able to see shadows it'll still render
1 Year Ago
ci: doesn't matter if git stash has nothing to stash, carry on with the build
1 Year Ago
delete more dx9 shit Nested main thread render layers work better with texturemanager, fix potential case where some hookup jobs weren't being fulfilled properly in main thread render layers
1 Year Ago
Backport new base/dx11 rendersystem changes so other backports are easier; removes obsolete dx9 stuff, better barriers, finalize RenderTtextureDetail replaced with required mipsize Fix nvwgf2umx crashes - these were being caused by blocking resource loads within managed render blocks; these would run the texture manager's hookup jobs, which would include async hookup jobs for texture streaming, but also the textures we wanted immediately. The problem with fulfiling these texture streaming hookup jobs is the render thread is already executing and a texture streaming hookup job is going to invalidate them by replacing the contents. This would happen more frequently for slow pcs where their texture streaming can't be fulfiled fast enough. I've hooked up a simple system to only fulfil the hookup jobs of the textures that have been requested during the render block.
1 Year Ago
tier0 GetGameInfo accessors Delete unused RenderTextureDetail Stop trying to bind invalid reflection texture for water since it all got stubbed, can't debug other issues with this shit spamming constantly Don't upload core/base shaders to asset.party Don't mount any shaders in manifest that already exist in base or core
1 Year Ago
Hunch crash fix, wait for rendering to complete before force reloading resident resources (if this resolves it, then it's probably shader resources need some extra love)
1 Year Ago
powershell doesn't do &&
1 Year Ago
ci: only reset tracked files before pulling, keep our build artifacts so builds aren't slow as shit (hopefully)
1 Year Ago
ci: can't build-addons until test-game is run, otherwise s&box.sln isn't created
1 Year Ago
Delete orphan vmat build breaker
1 Year Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position Fix Popup PositionMode.AboveLeft not working on different screen scales Tidy up Lobby class code Remake PartyDeck in Razor, split out Party logic to static class, move party deck along bottom social bar Party chatbox Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Style tweaks Add a lobby chat channel to chatbox instead of in lobby screen. Add unread messages counter, and show latest message over the chat entry Reimplement friend list in Razor, use it for both joining games and inviting to party instead of the seperate flows. Move friend list from top nav to social nav Simplify chat code, better styles (bigger text) + sounds, add party / lobby kicking Caching for Steamworks Friend so we can innocently use this in Razor without worrying about performance ( was eating 2-3ms on 30 friends from a simple Linq count - and a lot lot more on more friends ) Merge pull request #721 from Facepunch/social
1 Year Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position Fix Popup PositionMode.AboveLeft not working on different screen scales Tidy up Lobby class code Remake PartyDeck in Razor, split out Party logic to static class, move party deck along bottom social bar Party chatbox Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Style tweaks Add a lobby chat channel to chatbox instead of in lobby screen. Add unread messages counter, and show latest message over the chat entry Reimplement friend list in Razor, use it for both joining games and inviting to party instead of the seperate flows. Move friend list from top nav to social nav Simplify chat code, better styles (bigger text) + sounds, add party / lobby kicking Caching for Steamworks Friend so we can innocently use this in Razor without worrying about performance ( was eating 2-3ms on 30 friends from a simple Linq count - and a lot lot more on more friends )
1 Year Ago
LobbyMember NRE fix
1 Year Ago
Chat responsible for storing it's own messages, makes code simpler and lets us keep history when leaving party/lobby Add a bunch of caching to Friend, invalidate cache on PersonaStateChange callbacks - lets us use this more innocently without worrying about performance everywhere - e.g Friend.GetAll().Where( x => x.IsOnline ).Count() was eating 3-4ms with only ~20 steam friends, much worse with more pals
1 Year Ago
Chat new messages update the hash properly for the unread messages counter Lobby ready up state + kick button for lobby owner
1 Year Ago
Larger chat text, my eyes were feeling strained Add sounds to chat & party deck Fix ChatEntries BuildHash not reacting to new messages Make the silly emoji button add to message in a less jarring way Add lobby / party kicking
1 Year Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position Fix Popup PositionMode.AboveLeft not working on different screen scales Tidy up Lobby class code Remake PartyDeck in Razor, split out Party logic to static class, move party deck along bottom social bar Party chatbox Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Style tweaks Add a lobby chat channel to chatbox instead of in lobby screen. Add unread messages counter, and show latest message over the chat entry Reimplement friend list in Razor, use it for both joining games and inviting to party instead of the seperate flows. Move friend list from top nav to social nav
1 Year Ago
Fix recent typo in CManagedRenderLayer::Render setting MSAA level to invalid instead of none, causing a shit load of crashes
1 Year Ago
Fix bottom to top scrolling being inverted with flex-direction: *-reverse or justify-content: flex-end https://drafts.csswg.org/css-align/#overflow-scroll-position
1 Year Ago
Tidy up Lobby class Add a social bar along the bottom of the menu, put the party deck here Make PartyDeck suit the bottom left a bit better PartyDeck razor only view, split logic into static Party class that wraps the lobby Messed around with PartyDeck some more Party chatbox Fix missing using from rebase Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Move Lobby chat to menu chatbox, swap chat type with tab Style tweaks Chat channels merge together but display their colour Simple chat entry style I'm happy enough with for now When create/join lobby, switch chat channel to lobby. On leave switch back to party automatically Open Steam profiles in overlay when clicking name in chatbox (will likely put behind a context menu) Make avatar smaller, more margins, don't shit self on overflow, don't overlay on everything all the time (I'll code something better) Align chat messages with user info better Add an unread messages indicator and system messages Show the latest message over the chat box, dismiss on hover Fix Popup PositionMode.AboveLeft not working on different screen scales Stop abusing BuildHash, only need to rebuild the chat messages on new message Fix showing latest message, add some system messages to test it + unread Silly hover thing
1 Year Ago
Fix Popup PositionMode.AboveLeft not working on different screen scales Stop abusing BuildHash, only need to rebuild the chat messages on new message
1 Year Ago
Align chat messages with user info better Add an unread messages indicator and system messages Show the latest message over the chat box, dismiss on hover
1 Year Ago
Tidy up Lobby class Add a social bar along the bottom of the menu, put the party deck here Make PartyDeck suit the bottom left a bit better PartyDeck razor only view, split logic into static Party class that wraps the lobby Messed around with PartyDeck some more Party chatbox Fix missing using from rebase Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info Move Lobby chat to menu chatbox, swap chat type with tab Style tweaks Chat channels merge together but display their colour Simple chat entry style I'm happy enough with for now When create/join lobby, switch chat channel to lobby. On leave switch back to party automatically Open Steam profiles in overlay when clicking name in chatbox (will likely put behind a context menu) Make avatar smaller, more margins, don't shit self on overflow, don't overlay on everything all the time (I'll code something better)
1 Year Ago
Recompile ui_text shader so it uses new scissoring, fixes them clipping badly with transforms
1 Year Ago
Move Lobby chat to menu chatbox, swap chat type with tab
1 Year Ago
Fix missing using from rebase
1 Year Ago
Tidy up Lobby class Add a social bar along the bottom of the menu, put the party deck here Make PartyDeck suit the bottom left a bit better PartyDeck razor only view, split logic into static Party class that wraps the lobby Messed around with PartyDeck some more Party chatbox
1 Year Ago
Enable Yoga fixes for absolute position percentages not accounting for padding edges, and trailing column margin
1 Year Ago
Update yoga src to latest HEAD (adds gap support and some opt-in experimental fixes for making absolute positioning behave more like web) Get rid of old nuget yoga 1.5.0-pre1, replace with latest .net6 binary built from yoga#1207 Update yoga.vpc to build a DLL + build with /fp:precise otherwise the NaNs Yoga uses won't work Compile yoga with $NO_STANDARD_VALVE_CODE so we can use our yoga.dll in tests without tier0 dependency Fix Sandbox.UI.Test native dependency yoga.dll Yoga sanity unit test Fix Sandbox.UI.PositionMode not matching new YogaPositionType which has Static at the start now Might as well support `position: static` Default position is static and not relative, might break some ui where left/right/top/bottom have been misused w/o position: relative/absolute Hook up row-gap, column-gap and gap css properties Fix partydeck styles glass styles can use gap ! Delete yoga.dll now it's compiled Move Managed Tests to after native build - because we likely want some of the dlls to test Build native before managed Edited the wrong yaml Merge pull request #716 from Facepunch/update-yoga
1 Year Ago
Update yoga src to latest HEAD (adds gap support and some opt-in experimental fixes for making absolute positioning behave more like web) Get rid of old nuget yoga 1.5.0-pre1, replace with latest .net6 binary built from yoga#1207 Update yoga.vpc to build a DLL + build with /fp:precise otherwise the NaNs Yoga uses won't work Compile yoga with $NO_STANDARD_VALVE_CODE so we can use our yoga.dll in tests without tier0 dependency Fix Sandbox.UI.Test native dependency yoga.dll Yoga sanity unit test Fix Sandbox.UI.PositionMode not matching new YogaPositionType which has Static at the start now Might as well support `position: static` Default position is static and not relative, might break some ui where left/right/top/bottom have been misused w/o position: relative/absolute Hook up row-gap, column-gap and gap css properties
1 Year Ago
Update yoga src to latest HEAD (adds gap support and some opt-in experimental fixes for making absolute positioning behave more like web) Get rid of old nuget yoga 1.5.0-pre1, replace with latest .net6 binary built from yoga#1207 Update yoga.vpc to build a DLL + build with /fp:precise otherwise the NaNs Yoga uses won't work Hook up row-gap, column-gap and gap css properties
1 Year Ago
Whitelist `System.Type.Equals( System.Type )` Whitelist compiler attributes required for C#11 required modifier Keep box-shadow within the original scissor so it doesn't overflow
1 Year Ago
ui test: transform rotated + border-radius scissor test ui: when rendering box-shadow never render under the box itself (using an inverse scissor rect) so transparent backgrounds look as they should before: https://files.facepunch.com/matt/1b0811b1/sbox_l0kQbIIJ1c.png after: https://files.facepunch.com/matt/1b0811b1/sbox_jVYco6DRg8.png
1 Year Ago
ui: scissor rects can have a transform matrix, scissor panels post transform position too - fixes lots of oddities with overflow: hidden and transforms before: https://files.facepunch.com/matt/1b0811b1/sbox_6te0egX6cg.png after: https://files.facepunch.com/matt/1b0811b1/sbox_BMeWLJ6w79.png
1 Year Ago
ui: add rounded corner scissoring (border-radius works with overflow: hidden) https://files.facepunch.com/matt/1b0811b1/sbox_gnbMdfYYuJ.png
1 Year Ago
ClothingContainer.DressEntity disable trace and queries on clothing entities
1 Year Ago
Make sure symlink reload queue actually gets cleared, accidentally returned ref instead of ptr Reload symlinked resident resources after loading runtime packages too
1 Year Ago
Fix Material ResourceId not being set so it networks properly Never try to precache procedural models Fix bad race on procedural models invoking OnModelLoaded without being properly set to procedural yet
1 Year Ago
Do standard weakref cache for each native resource class (repeated code isn't really avoidable here sadly), seal these classes, private constructors so you have to use e.g Model.FromNative( IModel ) Garbage collect on Client LoopEnd, eligable Resource classes were never getting collected and leaking their native handles
1 Year Ago
fix NRE on map uploads when the map addon contains skyboxes or prefabs
1 Year Ago
Force a reload of any resident resources that are or were symlinked, this is especially required for streamed resources to avoid a mismatch between header and file data