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141,979 Commits over 4,413 Days - 1.34cph!

10 Years Ago
planner sprint added to player anim controller
10 Years Ago
map prefab update
10 Years Ago
Only log building privilege warning if developer > 0
10 Years Ago
Deployable placement sounds
10 Years Ago
Retired EntityDisabled script (needless component overhead)
10 Years Ago
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10 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
10 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
10 Years Ago
fixed attachment points on bolt rifle
10 Years Ago
Network++
10 Years Ago
fixed ironsights on bolt rifle
10 Years Ago
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
10 Years Ago
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
10 Years Ago
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
10 Years Ago
fixed boltrifle cycle animation taking too much screenspace when ADS
10 Years Ago
Added pool.mode convar (defaults to prefab pooling v1 for now)
10 Years Ago
Merge from main
10 Years Ago
Merge from prefab_pooling_2 (for testing, disabled by default)
10 Years Ago
Fixed chat scaling issue
10 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
10 Years Ago
Pooling optimizations
10 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
10 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
10 Years Ago
Added pooling for the conditional models of buildings
10 Years Ago
Added pooling support to renderer and collider batching
10 Years Ago
Merged prerelease into main
10 Years Ago
Plugins rebuild
10 Years Ago
Fixed airfield monument crashing the world generation on some seeds
10 Years Ago
Ignore *.mdb.meta
10 Years Ago
radiation work
10 Years Ago
Updated game manifest
10 Years Ago
Phrases
10 Years Ago
10 Years Ago
Runtime water optimizations in editor mode + improved visibility and simulation culling
10 Years Ago
Deferred normal encoding by default; making room for anisotropic params
10 Years Ago
10 Years Ago
Fresh import
10 Years Ago
Fixed emission map not working
10 Years Ago
Rewrote network group updating to be more robust with entity parenting
10 Years Ago
updated icons for rope and sewing kit
10 Years Ago
Water related server compile fix
10 Years Ago
Fixed shorts armour occupation
10 Years Ago
Water Error Workaround
10 Years Ago
Catch ands Retry schema download
10 Years Ago
Fixed rivers not visible (RUST-1436) Saner underwater overlay culling
10 Years Ago
enable sound occlusion by default lr300 silenced gunshot mp5 silenced gunshot no hitmarkers when meleeing barrels fix hitmarker not being affected by the right volume slider updated bullet flyby sounds misc minor sound polish
10 Years Ago
radiation balance for all clothing rebalanced radiation at radtowns fixed trashpiles not spawning on barren adjusted barrel LOD's increased gear spawn stack size increased metal facemask and chestplate cost added hazmat suit spawn chance in crates fixed junkpile despawning while players are nearby
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
protocol++