244,392 Commits over 3,898 Days - 2.61cph!

11 Years Ago
Fix a scale issue with the apple mesh.
11 Years Ago
server_console prefab was BULLSHIT (!)
11 Years Ago
Brute debugging
11 Years Ago
Still crashing with no gfx card, retrying
11 Years Ago
Server crash - following a hunch
11 Years Ago
Added server console window for -batchmode mode
11 Years Ago
Server now calls EndAuthSession when client disconnects
11 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
11 Years Ago
A little utility for me to quickly copy updated bins over
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Linux Build
11 Years Ago
Added Steam_User_CancelAuthTicket
11 Years Ago
Consumables - Apple mesh and textures.
11 Years Ago
Replace SSOA with AO - which is much much faster
11 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
11 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
11 Years Ago
This shouldn't have been checked in
11 Years Ago
Splashscreen/Icon
11 Years Ago
More filename fixes
11 Years Ago
Filename fixes
11 Years Ago
Copy pre-reqs
11 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
11 Years Ago
Added prereq folder - for libraries that need to be added to builds
11 Years Ago
adding more textures
11 Years Ago
Adding rock shader, not too sure where to put this really.
11 Years Ago
client scripts
11 Years Ago
dedicated server uploaders
11 Years Ago
Added rust folder
11 Years Ago
Root dir
11 Years Ago
Lets not open the folder every compile
11 Years Ago
Fixes for compiling, added compile all
11 Years Ago
Added Water
11 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
11 Years Ago
Added a few trees to testlevel
11 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
11 Years Ago
Adding new rock decor and textures, I need to make more rocks though.
11 Years Ago
Added some trees
11 Years Ago
Added some bushes
11 Years Ago
Anti-radiation models and textures.
11 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
11 Years Ago
Possiblish 64bit fix
11 Years Ago
test: Don't send NULLs
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Removed debug
11 Years Ago
Missing from previous commit
11 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local