branchrust_reboot/maincancel

35,156 Commits over 4,505 Days - 0.33cph!

11 Years Ago
Removed shader warmup (linux crash bug)
11 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
11 Years Ago
Ignore "Coroutine continue failure" errors
11 Years Ago
More standard shader compilation polish
11 Years Ago
Fixed misc NREs
11 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
11 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
11 Years Ago
Enabled prefab pool by default
11 Years Ago
...but only on 64bit OSes
11 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
11 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
11 Years Ago
Tweaked SMAA for quality; now works on grass and others
11 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
11 Years Ago
Missed heli glass material
11 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
11 Years Ago
Manifest
11 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
11 Years Ago
Re-added deployer for locks (until we have something better for them)
11 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
11 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
11 Years Ago
Ported over fix for AO overdarkening screen top
11 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
11 Years Ago
Added background texture for blog render videos
11 Years Ago
reactive target fbx, lods and materials
11 Years Ago
Removed hand popping into view on all hatchet vms
11 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
11 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
11 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
11 Years Ago
Missing meta
11 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
11 Years Ago
Builder using 5.3.2p3
11 Years Ago
Fixed some RPC exploits
11 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
11 Years Ago
Workshop download diagnosis code
11 Years Ago
merge into main
11 Years Ago
Fixed separable blur shader error
11 Years Ago
Added "ent who" admin command - for seeing who created the entity
11 Years Ago
code lock shock final pass
11 Years Ago
min 5 damage from codelock failure
11 Years Ago
Fixed skin shading regression on OSX/glcore
11 Years Ago
Way better melee rock impacts
11 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
11 Years Ago
Fixed barricades culling too early
11 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
11 Years Ago
Planner placement tweaks and fixes
11 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
11 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
11 Years Ago
Updated weapon mod icons
11 Years Ago
Burlap shirt skin
11 Years Ago
Tweaks