branchrust_reboot/maincancel

35,079 Commits over 4,293 Days - 0.34cph!

4 Hours Ago
Merge from Reserialize_Prefabs_2
5 Hours Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
5 Hours Ago
Add cannon reload animations to the shared content bundle.
6 Hours Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
6 Hours Ago
merge from manifestwarnings_fixes
Today
merge from artist_pack_dlc
Today
merge from artist_pack_dlc
Today
merge from artist_pack_dlc
Today
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
Today
Reserialize_Prefabs_2 -> main
mountplayersync_ai_bypass
Today
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
Today
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
pt_boat_fixes -> main
Today
Add another query check for native grids. dont set water infos if queries dont find anything
Today
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
Today
merge from sss_profile_cleanup
Today
merge from naval_update
Today
merge from naval_update
Today
merge from planner_viewmodel_clipping_fix
Today
merge from adventcalendar_resetstate
Today
merge from rpg_redirect_fix
Today
merge from Youtooz_GroundwatchFix
Today
merge from TechTreeT2_Muzzlebrakefix
Today
merge from BearSkinRug2_Reloaded
Today
merge from Xmas_CollisionMesh_Fix
Today
merge from building_blocks_skin_and_fixes_dec25
Today
merge from YouTooz scientist plushies LOD fix
Today
cherrypicking bamboo_shelve_stacking
Today
upressed SKS skinnable texture submissions to 2k from 1k
Today
Merge from artist_pack_dlc
Yesterday
Allow repairing cannons
Yesterday
pt_boat_turret_fixes -> main
Yesterday
Merge from naval_update
Yesterday
merge from artist_pack_dlc -> main
Yesterday
Fix native grid crash with buoyancy batching enabled
Yesterday
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
Yesterday
pt_boat_turret_full_reload -> main
Yesterday
Merge from naval_update
Yesterday
merge from naval_update
Yesterday
merge from naval_update
Yesterday
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
Yesterday
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
Yesterday
vedning_machine_vis_fix -> main
Yesterday
mountplayersync_ai_bypass -> main (yolo2)
Yesterday
merge from naval_update
2 Days Ago
Merge from naval_update
2 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
2 Days Ago
fix occasional single-pixel ocean line in canyons
2 Days Ago
merge anim fix to main