branchrust_reboot/maincancel

36,566 Commits over 4,383 Days - 0.35cph!

4 Hours Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
6 Hours Ago
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6 Hours Ago
Replace tabs in spawn.report output (they confuse the new console)
Today
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
Today
merge from automated_testing
Today
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
Today
merge from automated_testing
Today
merge from lookingat_io_qol
Today
merge from automated_testing/skins
Today
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Today
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Today
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
Today
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Yesterday
merge mortar_prototype to main
Yesterday
Fix server compile error from fix_dynamic_occlusion_pausing
Yesterday
merge rust_relay_server -> main
Yesterday
merge rust_relay_server -> main
Yesterday
merge from fix_dynamic_occlusion_pausing -> main
Yesterday
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
Yesterday
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
Yesterday
Merge from workbench_upgrades
Yesterday
merge from weapon_refresh_salvaged_cleaver
Yesterday
merge from radtown_gate_pink_fix
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from nvidia_options_fix
Yesterday
merge from deepsea_loot_balance
Yesterday
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Yesterday
merge from fix_c4_deployable_damage -> main
Yesterday
merge from dump_prefabpreprocess -> main
Yesterday
merge from fix_dump_dontdestroyonload -> main
2 Days Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
2 Days Ago
deployable_snapping_fix_2 -> main
2 Days Ago
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2 Days Ago
Minor lens flare tweaks.
2 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
2 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
2 Days Ago
Merge from 3p_spectator_improvements
2 Days Ago
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2 Days Ago
merge from automated_testing
2 Days Ago
removed duplicate asmdef refs
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Merge from viewmodel_early_disable_fix
2 Days Ago
vendingmachine_ui_refresh -> main
2 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
2 Days Ago
merge from custom_item_fixes
2 Days Ago
merge from dragbyangle_rebalance2
2 Days Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
2 Days Ago
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