33,721 Commits over 4,140 Days - 0.34cph!
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Merge from baseplayer_serverupdateparallel
- Optim: reduce GC allocs by 60% when creating tasks for UsePlayerUpdateJobs 2
- Optim: skip occlusion queries for pairs of same players (affects all modes)
Tests: 2p tests on Craggy + 2k procgen with UsePlayerUpdateJobs 0/1/2 (covered spawning, sleeping, killing and occlusion kicking in)
merge improve_mixingtable_drop_visibility to main
merge fix_torch_underwater to main
merge fix_worldsize_skipdomainreload to main
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merge from ceilinglight_fix
merge from mil_tunnel_terrain_ignore_fix3
merge from decor_lighting_dlc/storepage
merge from gutting_stacksize_fix
merge from tool_storage_phrase
merge from spas12_vm_ironsights
merge from homing_gesture_fix
merge from Ak_Missing_dryfire_sounds
merge from store_double_fix
merge from decor_lighting_dlc/fluorescentlight_skin
Merge from foliage_displacement_improvements
Preserve scale from blackjack screen prefabs so they don't spawn in huge
merge from decor_lighting_dlc/storepage
merge from decor_lighting_dlc
merge from fix_metalplate_icon --> main
team_bag_label_fixes -> main
merge from respawn_wet_proposed_fix --> main
merge from decor_lighting_dlc/storepage
merge glass_fix_resourcerefs to main
merge from decor_lighting_dlc
gunshot_network_range_improvements -> main
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Staging wipe
network++
save++
Merge: from benchmark_demo_clean
- Clean: removal of dead functionality for demo benchmarks (not supporting it)
Tests: compiled in editor
merge from fix_jackhammer
merge from gesturebind_log_fix
merge from admin_invis_misc_fixes
merge from scene_warmup_fixes
merge from spas12_vm_ironsights
merge from Attackheli_Buildvolume
merge fix_invoke_handler_errors to main
head_lookdown_debug -> main
merge fix_hp_post_restart to main