33,405 Commits over 4,140 Days - 0.34cph!
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
Better step height for animals (helping them up stairs more easily).
testing rock_formation_f export without flatten hierarchy
Tweaked build settings for local dynamic nav mesh.
Disabled shadow casting for certain LOD stages on props and overgrowth
Scene2Prefab shadow caster changes
viewmodel organisation - clean exports for some vms
Disabled shadow casting on structures LODs
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
disabling shadow casting on far rocks
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
Loot barrel impact & gib sounds
Handful of level tweaks
placed some temp safeguards in the lift at rocket factory
viewmodel organisation - clean export for vm
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
Merged Facepunch.Unity changes
Fix for the rocket factory ground mesh disappearing
Fixed LOD distances on rocket factory objects
Nicer initialization
Server address + Server name for integration
Fixed getting server list from the wrong place
Disabled the 2 east lifts in launch_site
Fixed ground holes in the rocket factory
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Detailed stair colliders, tiers variations
Added water culling volume to launch site basin
Merge from detailed_stair_colliders
Stairs and foundation steps use more accurate shadow casting proxy meshes
skin approval + icons
manifest
Fixed NRE when opening workshop from main menu without having joined a server
Subtracting all AI experiments
Added some more rigorous sanity checks where navmesh agents are concerned.
Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
Commented out Kill command from safeguard.
Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
fixed issue with semi auto pistol vm deploy animation
Navmesh agent safeguard should be a server component. Re-enable Kill command.
Removed Safeguard (we'll deal with this in the spawn handler instead).
bradley normal map fixes
bradley emissive fixes
bradley LOD fixes
idle sounds
engine exhaust