branchrust_reboot/maincancel

33,284 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Some more profiler hooks for AI.
8 Years Ago
A couple more profiler hooks.
8 Years Ago
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
8 Years Ago
Fixed bug causing overhead in sample circle.
8 Years Ago
Adjusted scientist vision range (optimization). Tweaked spawnpoints/coverpoints (optimization).
8 Years Ago
Touch-ups on AI profiling
8 Years Ago
Only apply the LOS raycasts we have to apply for NPC senses.
8 Years Ago
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8 Years Ago
Vending machine correctly destroyed if construction below no longer exists
8 Years Ago
Jack O Lantern can no longer be placed through walls Jack O Lantern can be picked up Jack O Lantern only accepts wood
8 Years Ago
Ai behaviour tweaks.
8 Years Ago
fixed flare
8 Years Ago
Merge from weekend_branch_6
8 Years Ago
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8 Years Ago
Retired "Viewmodel" layer as it is seemingly unused
8 Years Ago
No more spamming shelves on roads
8 Years Ago
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8 Years Ago
Run server for staging branch if running with -staging command line
8 Years Ago
Staging Test
8 Years Ago
Fixed a few lift/elevator occludee bounds
8 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
8 Years Ago
Fixed profiler sample mismatch
8 Years Ago
Only check workshop download status once a second
8 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
8 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
8 Years Ago
AI tweaks
8 Years Ago
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
8 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
8 Years Ago
Try setting the appid via SetEnv
8 Years Ago
Slight improvement to AI LOS.
8 Years Ago
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
8 Years Ago
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
8 Years Ago
Show Report Button on death screen Attacker name more faithful to ingame name on report page
8 Years Ago
Didn't save
8 Years Ago
Removed some test / debug convars that should no longer be used
8 Years Ago
Fixed editor error from removed convars
8 Years Ago
Admins can get combat log of other players
8 Years Ago
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
8 Years Ago
Undoing staging branch shit that we no longer need (yay)
8 Years Ago
Skin icon loading rewrite (performance, memory)
8 Years Ago
Some more workshop skin profiling
8 Years Ago
Cleanup
8 Years Ago
Cleanup
8 Years Ago
Only cull game objects we culled components from when they don't have any children
8 Years Ago
More ai stweaks.
8 Years Ago
Fixed skin icons not calling apply after loading
8 Years Ago
SwapArrows is IClientComponent
8 Years Ago
First pass on convars for monument spawning of npcs.
8 Years Ago
Makeshift Hazman prefab
8 Years Ago
fixed explosive bullets doing slightly too much damage