branchrust_reboot/maincancel

35,133 Commits over 4,293 Days - 0.34cph!

9 Years Ago
Added sysuid console command (prints unique device identifier)
9 Years Ago
Some ai tweaks
9 Years Ago
Finished packer improvements + cleaned up
9 Years Ago
unsued variable fixes
9 Years Ago
Merged from GameTips
9 Years Ago
Ai tweaks, better dynamic cover.
9 Years Ago
Added nav_grid convar + ai tweaks.
9 Years Ago
Fixed a couple of packing bugs
9 Years Ago
Ai tweaks
9 Years Ago
Removed magenta debug print of active and dormant agents.
9 Years Ago
Make compiler happy
9 Years Ago
Fixed adding empty packed map refs
9 Years Ago
Fixed index out of range exception vulnerability when nav_grid is true.
9 Years Ago
Added configurable packed texture save options
9 Years Ago
Fixed packed shader simple quality addpass keywords Now cleaning material keywords to absolutely necessary after packing
9 Years Ago
Re-packed construction atlas
9 Years Ago
Merged packed and unpacked shader code for minimal redundancy
9 Years Ago
Merged blend layer shader code with the rest of rust/std + base layer packing support Added packed version of blend layer shader Nuked custom blend layer shader inspector
9 Years Ago
Added packed version of blend4way shader (base layer only for now) Fixed custom editor on blendlayer packed
9 Years Ago
Initializing AiManager via bootstrap.
9 Years Ago
Fixed an NRE when using dynamic cover point volumes. Ai tweaks.
9 Years Ago
Fixed rust/std shaders getting color applied twice since cs21864
9 Years Ago
Facepunch.Unity update
9 Years Ago
Manifest commands for holmzy
9 Years Ago
fixed Find Game button ?
9 Years Ago
Fixed not setting specific blend-layer keywords on packed material Fixed secondary map import settings
9 Years Ago
Ai tweaks
9 Years Ago
Quickfix
9 Years Ago
Fixed some rust/std shaders shiny below 300
9 Years Ago
merge into main
9 Years Ago
protocol++
9 Years Ago
removed spring cost on SAP reduced SAP HQM cost skin approval compile fix
9 Years Ago
ore flare mesh cull and optimization skin approval stuff
9 Years Ago
ore hot spots spawn closer to the last one instead of on the other side
9 Years Ago
fixed leaking flares fixed cave nodes not having minigame removed temp survey crater work
9 Years Ago
A bit more robust handling of temporary sets in AiManager.
9 Years Ago
fixed hotspots taking 2 seconds to appear at night
9 Years Ago
Even more robust AiManager.
9 Years Ago
Fixed error in packed texture asset postprocessor
9 Years Ago
Fixed import settings for spec and smoothness terrain source textures
9 Years Ago
Fixed NRE
9 Years Ago
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
9 Years Ago
Fixed
9 Years Ago
ore nre fix
9 Years Ago
another missing ref
9 Years Ago
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
9 Years Ago
Fixed scientists dipping through the world (missing flag in movement mask)
9 Years Ago
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
9 Years Ago
More visibility range. Not 100% working as intended yet.
8 Years Ago
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips Added Petur's adjusted and fixed terrain splat textures + reference materials Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency Set all terrain4 material specularity and smoothness params to 1.0 + now default Fixed terrain layer shader outputting incorrect specular values (gamma issue) Nuked unused splats