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39,401 Commits over 4,566 Days - 0.36cph!

11 Years Ago
fixed metal facemask bug causing it to protect way too much rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! ) syringe heals 15 instantly and heals 20 over time ( slight buff ) brought bucket helmet, coffee can, and riot helmet protections down to match up
11 Years Ago
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
11 Years Ago
Removed debug code
11 Years Ago
Fixed warnings Added -nowarn:0618 to gmcs.rsp
11 Years Ago
Legs can get damaged
11 Years Ago
Fix for disappearing holosight (#671)
11 Years Ago
ceiling light placement bug fixes manifest
11 Years Ago
Reduced holosight texture to 128x128
11 Years Ago
Kick idle players after 30 minutes
11 Years Ago
item attachments are refunded when weapon is used for crafting (eg. sentry)
11 Years Ago
Fixed missing skinned collider of some clothes
11 Years Ago
Cleaning out old player model/skin assets
11 Years Ago
fixed shelves being able to be placed inside one another fix for freelook while ADS
11 Years Ago
arrow heads fbx with textures, materials and prefabs
11 Years Ago
resized ao for arrow heads
11 Years Ago
grenade throws more reliable throwing grenades is much quicker (less delays between actions) beancan grenades are more reliable ( less dud chance )
11 Years Ago
Improved asian skin tones
11 Years Ago
beancan deploy duration fix bandages and syringes stackable to 3 and 2 respectively
11 Years Ago
Rougher grass, less lawny
11 Years Ago
Switched back to post-based SSAO
11 Years Ago
Don't idle kick admins/developers
11 Years Ago
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
11 Years Ago
some more grenade throw tweaks
11 Years Ago
grenade deploy delay tweaks
11 Years Ago
Only idle kick if the server is full
11 Years Ago
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
11 Years Ago
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
11 Years Ago
Reduces seams in player model lods
11 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
11 Years Ago
Network++ Manifest
11 Years Ago
Prefab auto-updates (Tools/Prepare Prefabs)
11 Years Ago
Fix for argument out of range exception in road generation on certain seeds
11 Years Ago
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11 Years Ago
Rock cull distance tweaks
11 Years Ago
Network++ Save++
11 Years Ago
Censoring breasts cuz people having their heads blown off is okay but a woman's nipples aren't Fixed player model double heirachy
11 Years Ago
Alpha-blend/fade surfaces using Rust/Standard shader set now get proper scattering contribution (mostly for decals)
11 Years Ago
Forgot to touch shaders
11 Years Ago
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
11 Years Ago
Fixed ragdoll editor Rebuilt ragdolls Fixed ragdoll stretch weirdness Fixed player model being visible while ragdoll is
11 Years Ago
Fixed resource spawn clustering sometimes not working
11 Years Ago
Hemp is slightly bigger (easier to find)
11 Years Ago
Resource spawn rule tweaks
11 Years Ago
Projectile movement uses FixedUpdate Projectile movement causes less garbage
11 Years Ago
Dumb cloud shader fix for buggy drivers (glcore; win)
11 Years Ago
Fixed black sky reflection when switching water quality
11 Years Ago
Moved water sim back to regular update; dispersion should take care of time-dep params
11 Years Ago
Fixed bug where looking down above water would clip and show ocean floor without underwater scattering
11 Years Ago
Added new shader level (500) to rainfall that enables soft particle fade
11 Years Ago
Invisible player fix