branchrust_reboot/maincancel

36,048 Commits over 4,352 Days - 0.35cph!

8 Years Ago
Hapis tweaks
8 Years Ago
Added camera movement inbetween physics frames (test)
8 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
8 Years Ago
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster Workbenches now decay after a long period
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
8 Years Ago
Added "Max Tree Meshes" slider to graphics options
8 Years Ago
Lowered LOD/culling distances on reeds and water lillies
8 Years Ago
Swamp and bandit town scene2prefab
8 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
8 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
8 Years Ago
corn and pumpkin harvest time increased
8 Years Ago
health over time takes longer to convert into health
8 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins
8 Years Ago
Fixed underwater surfaces broken by combinedfog
8 Years Ago
Fixed pumpkins not showing during fruiting phase
8 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
8 Years Ago
pumpkin and corn seed yield tweaks
8 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
8 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
8 Years Ago
Tweaks to NPC aim system.
8 Years Ago
Another small aim tweak to NPCs.
8 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
8 Years Ago
Removed some culling related profiler samples
8 Years Ago
approved update
8 Years Ago
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8 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
8 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
8 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
8 Years Ago
Fixed options menu not showing on first try
8 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
8 Years Ago
Network++
8 Years Ago
Skin bundle update
8 Years Ago
HostileNote fixes
8 Years Ago
ai.move is false by default in the editor
8 Years Ago
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8 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
8 Years Ago
Small AI tweaks at Military Tunnels.
8 Years Ago
Fixed missing billboard on oak_e
8 Years Ago
Minor ai balance tweak for Military Tunnel.
8 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
8 Years Ago
Fixed impostor sometimes sticking around after tree is killed
8 Years Ago
Disabled shadows on military tunnel clone vat point lights
8 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
8 Years Ago
Added LightLOD to all shadow casting lights in military tunnels
8 Years Ago
Scene2prefab military tunnels
8 Years Ago
Added LightLOD to all shadow casting lights in powerplant Scene2prefab powerplant
8 Years Ago
Added LightLOD to all shadow casting lights in trainyard Scene2prefab trainyard
8 Years Ago
Added LightLOD to all shadow casting lights in launch_site Scene2prefab launch_site