127,989 Commits over 4,109 Days - 1.30cph!
Bunker room layer fixes (RUST-1495)
Stricter high external wall placement (RUST-1502)
Fixed tool cupboard notes not visible when close (RUST-1503)
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Added truck cabin lod and prefabs.
Added LOD's and colliders to the truck cabin
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)
Enabled instancing support on all rust/std shaders
disabled xmas content
protocol++
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
Enabled instancing on grass shader (just in case) and unity std override shaders
added distance culling to bed/pookie/rock
Fixed Rust.Data.csproj not handling directories with spaces
Fixed plugin code (profiler related) and rebuilt dlls
Cherry picked
18108 from prerelease
Fix burlap phys impact voice limiting (RUST-1497)
Tighter voice limiting on bullet flybys
Fix bear footsteps not playing when a bear is running and turning
Sound occlusion can't be disabled via the console
Ambience polish
Removed screenspace shadows
Snow piles on tree bases cull
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Log warning when entity switches to null network group
Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)