reporust_rebootcancel

158,547 Commits over 4,566 Days - 1.45cph!

12 Minutes Ago
Fixed scientist spawned boats getting left behind once scientsts have been killed
55 Minutes Ago
small wooden table; - lods added - prefab updated
58 Minutes Ago
Batched meshes only recalculate UV0 distribution metric, UV1 are for lightmaps which we don't use Editor profiling, walking around the same big base: RendererCell.ApplyBatches ~4.5ms -> ~3.1ms
1 Hour Ago
Merge from main
1 Hour Ago
Fix "can't remove Light because RustAdditionalLightData" and Door-related AnimationEvent error spam
1 Hour Ago
small wooden table; - adjusted item name - prefab updated - icon updated - sitem created - ran manifest, localization, skins
1 Hour Ago
Show BoxColliderBake component in inspector Remove source asset id field, now expects a diret reference to the model asset Remove menu items
2 Hours Ago
Merge from prefab_hierarchy_flatten
2 Hours Ago
Merge from livestock_animals
2 Hours Ago
Stop processing nested entities twice, which was causing some doors (and possibly other things) to break
3 Hours Ago
Fixed shears world model not playing deploy animation (was playing fire instead)
3 Hours Ago
Attempt to make clearer what recessive genes are, by naming them explicitely in the UI and vendor instead of hinting at them
3 Hours Ago
Possibly fixed double firing shears sfx and missing attack event warnings
3 Hours Ago
Fix steam networking bug from only sending the last batch as Immediate - set every single batch as immediate on steam networking, only set last batch on raknet - fixes every packet waiting 5ms for nagle in steam networking
3 Hours Ago
Merge from main
3 Hours Ago
small games wooden table; - texture polish
4 Hours Ago
Optimised RendererGroup invalidation, only the combined mesh holding the block is switched back to separate renderers Editor profiling, walking around the same big base: slowest LOD switch ~2.5ms -> ~1ms
5 Hours Ago
merge from held_item_fixes
5 Hours Ago
Compile fix
5 Hours Ago
fix weapons aim while holding items and turning + melee head wobble when jogging. (move more code to HasHeldItemAnimations to work with subsystem held items)
5 Hours Ago
fix predict turn feet yaw being completely wrong in rowboats, use raw aim yaw instead.
5 Hours Ago
merge from fix_packet_capture_rustrelay -> main
5 Hours Ago
Fix packet capture writing packets sent to rust relay - intended to only capture player-facing traffic - can use convar `packet_capture_rust_relay` to enable capturing rust relay if you really want
5 Hours Ago
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5 Hours Ago
Fix edge links which have identical distances flipping based on what was placed first - make the tiebreak use the lower network ID so tests don't have to wonder about this small inconsistency
5 Hours Ago
sprinkler_color_fix -> main
5 Hours Ago
Fix radwater sprinklers spraying clear water for a moment when switched on Sprinkler now gets its container to adopt it before its On flag is networked, so the rad effect shows from the first frame
Today
Use a sparse grid for CullWhenInside so foundations changing only queues nearby bushes into the work queue Add some pool analyzer attributes
Today
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Today
Updated icon meta for garage door, box and charm (broke during merge i suppose)
Today
Premium Warhead Box - Added WIP conditional meshes for adaptors
Today
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Today
Reset the flag when pooled, doesnt seem to cause issues but good practice
Today
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Today
merge from ugc_censor_option -> main
Today
fix compile error
Today
Set timeout for uploads of signs to 10s
Today
Merge from main
Today
Fixes from API changes - max amount of uploads queued to 1k - include server ip & port in JSON body instead of headers - update endpoint
Today
merge from batch_all_packets -> main
Today
merge from batch_all_packets -> main
Today
Match network to main (since it will be increased during staging wipe)
Today
Enable jakes dynamic_occlusion_pausing by default again Possibly fix the "door stuck half open after alt tabbing" issue that caused us to revert it last time
Today
merge from demoui2_fixes
Today
fix physical cam
Today
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Today
Fix after merge
Today
Fixed batch groups staying unbatched for good when their rebuild got cancelled by another change in the same cell
Today
Fixed LODs being worked out from the camera position before a respawn or CCTV switch (regression from 169523)
Today
merge from main -> ugc_censor_option