reporust_rebootcancel

130,429 Commits over 4,140 Days - 1.31cph!

Just Now
adjust shore epsilon for terrain-water check
9 Minutes Ago
Skin list update
27 Minutes Ago
27 Minutes Ago
Skin asset name
30 Minutes Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
35 Minutes Ago
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35 Minutes Ago
Remove non threadsafe timeWarning from multithreaded part
37 Minutes Ago
39 Minutes Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
41 Minutes Ago
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1 Hour Ago
merge from main
1 Hour Ago
merge from decor_lighting_dlc
1 Hour Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
1 Hour Ago
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1 Hour Ago
Media assets, store page
1 Hour Ago
positioned lock empty in wall cabinet
1 Hour Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
1 Hour Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
1 Hour Ago
gunshot_network_range_improvements -> main
1 Hour Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
2 Hours Ago
fix for double audio trigger bug
2 Hours Ago
Ensure the AK variants have the same sound range as the base ak
3 Hours Ago
logs
3 Hours Ago
Floating city scene cleanup Medical bay progress
3 Hours Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
3 Hours Ago
Floating walkways set dressing WIP
3 Hours Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
4 Hours Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
4 Hours Ago
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Baseline
4 Hours Ago
Merge from main
4 Hours Ago
Staging wipe network++ save++
4 Hours Ago
added CoACD package locally to allow modification
5 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
5 Hours Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
5 Hours Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
5 Hours Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
5 Hours Ago
Instanced terrain cell renderer setup
6 Hours Ago
tweaks to torso and hand so there's less clipping on some clothing items
Today
Re-prefabbed floating walkways for set dressing pass
Today
pulled mannequin's wooden leg down so it's same height as the foot
Today
merge from fix_jackhammer
Today
merge from gesturebind_log_fix
Today
merge from admin_invis_misc_fixes
Today
merge from scene_warmup_fixes