reporust_rebootcancel

145,202 Commits over 4,444 Days - 1.36cph!

13 Minutes Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
24 Minutes Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
25 Minutes Ago
25 Minutes Ago
Remove logging "Waiting for player to leave"
27 Minutes Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
38 Minutes Ago
Scaling, convars.
41 Minutes Ago
assign proper scaling root to spawned charms in skin viewer
44 Minutes Ago
update apartment_complex_monument/prototype
44 Minutes Ago
merge from main -> apartment_complex_monument
56 Minutes Ago
updated 3p weapon/tool run anims to 16 frames
57 Minutes Ago
Add basic object motion vector shader (WIP)
56 Minutes Ago
updated 3p weapon/tool run anims to 16 frames
57 Minutes Ago
updated 3p weapon/tool run anims to 16 frames
56 Minutes Ago
updated 3p weapon/tool run anims to 16 frames
58 Minutes Ago
updated 3p weapon/tool run anims to 16 frames
58 Minutes Ago
updated 3p weapon/tool run anims to 16 frames
60 Minutes Ago
merge from main
1 Hour Ago
updated 3p weapon/tool run anims to 16 frames
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
Switch between billboard and model (wip)
1 Hour Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
1 Hour Ago
Fix 4 boxes not being placeable in a foundation anymore
1 Hour Ago
merge from attachment_charms
1 Hour Ago
merge from contact_lowresasset_fix
1 Hour Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
1 Hour Ago
More billboard work, supports fake extreme distance, temp shader, mat.
1 Hour Ago
Carry over equipped charm when reskinning a gun to a redirect
1 Hour Ago
autofind_deployable_snapping -> main
1 Hour Ago
Mark auto snap as experimental
1 Hour Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
1 Hour Ago
Post merge fixes
2 Hours Ago
merge from main
2 Hours Ago
merge from attachment_charms/skinviewer
2 Hours Ago
fixed Paintable shop sign at apartments zfighting in paint view
2 Hours Ago
Billboard tests
2 Hours Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
2 Hours Ago
Fixed client.playvideo (and server.broadcastplayvideo) getting stuck at the first frame (regression from Unity 6) Before: https://files.facepunch.com/raul/1b1011b1/10_16-49-FoolhardyFruitfly.mp4 After: https://files.facepunch.com/raul/1b1011b1/10_16-50-BrightApe.mp4
3 Hours Ago
merge from spraycan_reskin_refactor
3 Hours Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
3 Hours Ago
Move bc simulation into its own unit-scale sim-space using a basis of either the controller transform or the VM transform - allows simulation to not be affected by VM-scaling, should be significantly more stable
3 Hours Ago
Update the test commands to just use the final stage
3 Hours Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
3 Hours Ago
Ensure all FormatBytes cases display capitalised KB/MB because we are dealing in bytes, not bits. Was driving me crazy displaying kb/mb everywhere when we are using bytes, not bits
3 Hours Ago
Port cannons and mortars over to animation subsystems, create sub controllers for both, add additive toggle for one shot subsystems.
4 Hours Ago
main -> autofind_deployable_snapping
4 Hours Ago
secondary_connection_voices_fix -> main
4 Hours Ago
Fix VOIP bugging out over CCTV cameras Prevent connections from being added twice: once through the secondary connections then once through the regular path
4 Hours Ago
set dressing progress on 1st floor of wing
4 Hours Ago
merge from main
4 Hours Ago
Merge from new_navmesh_fixes, fix scientists chasing into water, and wolf / tiger logging errors after leaping