127,974 Commits over 4,109 Days - 1.30cph!
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Multiple players can access storage containers at the same time
Force entities to be root objects
Clear Networkable delegates on destroy
Disable gameobject in DoServerDestroy
Low quality modes have shadows (performance vs fairness)
Fixed codelock interation
Should fix crates not despawning
tweaked anims for the ak47 and the salvaged axe.
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
Fixed bypassing forced shadows with console (RUST-1496)
Fixed plowed_soil material (planter box)
tweaked lr300 rifle anims
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
mp5 viewmodel animation tweaks and sound synch fixes
Harbor gradient alignment for more reliable placement
Bunker room layer fixes (RUST-1495)
Stricter high external wall placement (RUST-1502)
Fixed tool cupboard notes not visible when close (RUST-1503)
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality