127,304 Commits over 4,109 Days - 1.29cph!
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Fixed fog not always being disabled in caves
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
Adjusted navmesh obstacles on foundations and high walls.
fixed clipping on flashlight attack animations
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added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
Fixed ladder hatch culling bounds
Culling.env convar update
flare viewmodel with new hand rig
Douglas fir progress / 3 new tree variants
Potential fix for false culling negatives at certain resolutions
added animations for holding the flare while its lit
Added vertex occlusion (vaalpha) control to core/foliage
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Added core/generic SRM packing variant
Fixed culling frame delay in fov changes
site_b spool LOD fix
sewer antihack NC reject fix
refinery ladder fix
refinery loot tweaks
fixed quarry c spool LOD
fixed possible out of bounds exploit(s)
site A cave no longer building blocked
beached boat building block volume tweaks
canyon floating spot light fix
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
More work on ai behaviour.
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
Douglas fir / custom vertex normal / vertex AO
Shelves correctly destroyed if construction below no longer exists
More work on AI Behaviour
tweaked animations and special fx for lr300 / m249 / m92
Third person melee weapon swing sounds
merge from jan_hapis_savas