repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
100% working fix, but messy. Will see if I can simplify.
6 Years Ago
Testing a fix for vehicle RPC init order bug
6 Years Ago
Fixing vehicle assignment timing issues. Still has a bug somewhere
6 Years Ago
Working on something...
6 Years Ago
Stop error on quit in editor
6 Years Ago
Fix bug with initial car placement
6 Years Ago
Allow your teammate to activate your next checkpoint
6 Years Ago
Adjust vehicle HP + minor bugfix
6 Years Ago
Vehicle respawn edit. Safer variant than a static var and might not get reset
6 Years Ago
Fix player spawn position bug
6 Years Ago
Respawn destroyed vehicles in the same spot a few seconds later
6 Years Ago
Fix spectator bug with multiple players
6 Years Ago
EyeTransform properly matches look direction.
6 Years Ago
Kinda basic obstacle avoidance for camera.
6 Years Ago
New editor testing option to skip start trigger requirements in game modes
6 Years Ago
Require four active users to start round
6 Years Ago
- Fixed spawning in cars; now waiting properly for vehicles to init before getting in. - Now setting allies with your teammate in the same vehicle
6 Years Ago
Don't do checkpoints for late joiners
6 Years Ago
Fix spectator bug with multiple players
6 Years Ago
New system for getting a car
6 Years Ago
Allow a custom allies list, which will let us team up characters in race mode. Previously allies could only be based on character class.
6 Years Ago
cam pos
6 Years Ago
merge
6 Years Ago
Set up, and hooked up hitbox system.
6 Years Ago
rotation
6 Years Ago
cp
6 Years Ago
Added map icons for checkpoints. Also fixed an old bug, with mission task icon always showing on the map.
6 Years Ago
Minor edit
6 Years Ago
Only spawn player in car at start of round
6 Years Ago
Bugfix #3 and edit
6 Years Ago
Bugfix #2
6 Years Ago
Bug fix for safe refill
6 Years Ago
Safe loot working, with one bug to fix
6 Years Ago
Working on weapon safe respawns
6 Years Ago
Fixed entering vehicles on connection which was actually broken in general (even for reconnecting into a vehicle). Let players in race mode start in their vehicles again.
6 Years Ago
Animations
6 Years Ago
Trying out a different eye calcuation
6 Years Ago
Players respawn at the last checkpoint they capped
6 Years Ago
Start off facing the car door
6 Years Ago
Now letting characters spawn with any desired view orientation, not just y axis.
6 Years Ago
Fixed a tricky bug where characters sometimes spawned with the wrong view direction, it having been seemingly reset to zero sometime before the server first serialized it. Explanation: - Server set initial eye direction. - Server queued up a default input state as a starting point into the inputs buffer. This had a 0 angle view. - Server maybe processed one input tick, depending on timing. - Server serialized. - Client set view angle to whatever the server sent, and from then on, data matched. If the default state tick happened BEFORE server serialized, the view angle would get sent to the client as zero and mess it up. Fixed by just not queueing a default state on server. Seems to be unneeded per my testing.
6 Years Ago
Have the player start next to their car instead of inside it. It's less finicky about timing. Working on the fact that they sometimes start facing the wrong direction.
6 Years Ago
Minor changes to motor SetHeight. Making less unnecessary calls
6 Years Ago
Item / Clothes system.
6 Years Ago
Skins can now added to characters on the fly
6 Years Ago
Random checkpoints fix
6 Years Ago
Remove debug print
6 Years Ago
Building room location class fix
6 Years Ago
Created end trigger and UI (reusing the existing score UI). Mode is now winnable.
6 Years Ago
Fix #client compile issue