199,304 Commits over 4,140 Days - 2.01cph!
making GameInstance not server/client specific, moving host shit out to the GameHost shit
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
HostInit() now completely removed from GameInstance
Control mode test map changes: layout, tileset, default formation
Clamp screen blood effect lighting to 0-1
Fixed bad path in ProjectSetupWindow
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat
Adjusted particle emission intensities for camp fire, furnace, torch
Got rid of VertexConnection class.
Temporary workaround for hapis mt signs decal bug
Renamed protobufs, filenames and all references to Formation* to Squad*
next free unit ID is now handled by the UnitManager not gameinstance
renamed GameInstanceViewer to GIViewer
Finished re added connections with vertex connection.
control map tweak
bit more cleanup
Fixed tribe create not loading
Fixed SaveSceneHook bad paths
Added "DisableCutscenes" to EditorPrefs
smoothed stabiliseTorso with a lerp
Rocket factory / mesh optimizations / tweaks / various fixes
launch site office buildings and planters final meshes/prefabs/cols
updated prefab links for office buildings in launch site
Rocket factory progress /backup
Updated truck markers and switched back to mission identfiers / list
Added flag ground marker
fixed python smoke screen
Logger class.
Added logger instances to Log for server/client/general. Use Log.Server("blah") etc
changed all Debug.Log to Log.General
Loggers can now specify a prefix
match victory conditions are now set from match definitions
added a .Adam logger
can now set an exclusive logger to easily output just that logger without having to enable/disable the individual loggers
Max CP is now set by the match def file and handled as part of the GameInfo class
update the turn banner texture/anim/script
Interiors WIP for the second largest office building, scene update