199,601 Commits over 4,140 Days - 2.01cph!
Added research AI module, conditions etc
Research UI fixes
Fixed water level not disabled when ocean not instanced
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
Reworked the building categories.
Gave all buildables a description.
Tweaked some other names and stuff.
Set latency and reset stats
Some data actually showing on the scoreboard
Potential fix for silly macOS+AMD MRT blending bug
Building widget wip
Tooltip positioning
Some graphic filtering.
Work in progress. Mostly just moving some things around in this commit.
SettlementInfoWidget stuff
Icon color test
adding hat /texture/model etc
Updated ASE to latest v1.5.4r6
Added Amplify Impostors first public release v0.8.0r3
Fixed Unit list elements not animating properly
Fixed building category toggles not showing their toggled state
Fixed IUpdateActiveState widgets not being properly managed (and thus not working)
setting up weaving station again as forgot to check in... and merge
Fixed unit frames getting tooltips when they're not supposed to
cleaned up building editor scene
trying something different
UnitFrame's tooltip is defined in the inspector, fixed weird cases of child elements (e.g. job toggles) showing tooltip text for the unit's name
Fixed corpse warnings / NREs from
27668
Fallback to old bounds method if the custom bounds for a building have a size of 0
added some missing interaction positions to the profession buildings
Added blocked layer to building placement mask
Removed blocker volume on start area prefab (fixes blocked building area)
Fixed player building placement not checking blocked layer
Only show BuildingAssignmentWidget when player has a single unit selected
Building assignment slots highlight unit on hover
Fixed target filter for finding fire to gather for
Fixed some data that was using building categories
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
Removed homeless effect and cooking spit need
match history records now include extra info, map id, replay filename etc.
replay icon only appears if the replay file is available.
clicking replay icon will now load the correct replay file instead of just "test.rep"
removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex).
added replay mode to replays, playback/record.
protobuf.
Close building widget when panning away from a settlement
Role on click (RMB) triggers popup confirmation UI
Moved log seating to level 2 because you can't actually harvest logs at level 1
AI research module is same priority as role behaviour
Settlement level up process no longer requires that all settlement (and inhabitant) Needs are met (optional,
Fixed Ownable.HasMaxOwners always being true.
Removed AI for autonomous building claiming.
Added a mode to OwnableCondition to account for people sleeping in the building who don't own it.
People will sleep in available huts if they don't have a home.
More regression fixes from
27668
Added settlement level up activity, settlement activity category and bespoke activity confirmation popup
First pass over npc spawners at bandit town (prefab only).