248,631 Commits over 3,928 Days - 2.64cph!
Speed controlled by CBasePlayer
Added PlayerWalkMovement - based on the first person controller in the new samples
Added client input route
Heartbeats to server
Input now uses the popup at the start of the game. If you don't like it you can suck my cock.
Seperated some of the classes to CL_ SV_ and shared
Fix crash if steam isn't running
network debug statistics prefab
Proper messaging where appropriate
ifdef'd where appropriate
Refactoring
Protolib now defines message id's
Fixed bootstrap setting client/server mode the wrong way around
Warning on connecting to server without Steam Client (instead of just crashing)
Fixed burnable item config not being found
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible
Adding a weapons folder plus the hammer model folder with textures. Spec is in the alpha channel of the colour.
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
Cleaned up some code that was ported over from the old project
Save player inv, metabolism
Entity networking
Entity saving/loading to protobuffers
Added a few basic utility components and libraries
Native libraries (latest build for Mac)
-adding all the view models and their source files ( so alex can check study them and learn their intricate ways and eventually grow insane from the madness of it all.. )
tweaked teh bear attack animations
Native libraries (I don't know what to do with the mac one)
Made the native libraries work on OSX and included libsteam_api for all platforms
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects