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1,009 Commits over 457 Days - 0.09cph!

1 Year Ago
Ignore glass in query vis jobs
1 Year Ago
Return spans for sleeping bags.
1 Year Ago
Cherry pick sleeping bag optimization to its own branch and update from main
1 Year Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
1 Year Ago
merge from naval_update
1 Year Ago
Leftover demo UI changes from hackweek
1 Year Ago
Add camera splines
1 Year Ago
Use seconds instead of ms for demo time now that we're using doubles.
1 Year Ago
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1 Year Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
1 Year Ago
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1 Year Ago
update from main
1 Year Ago
Fix query vis job runner not ignoring terrain holes.
1 Year Ago
Fix max health display applying modifiers twice on the client.
1 Year Ago
optimize flashlight beams, implement custom update runner.
1 Year Ago
Optimize sleeping bags
1 Year Ago
merge back fix for static field code gen.
1 Year Ago
Wait for a domain reload before generating code to make sure all fields are reset.
1 Year Ago
WIP Implement offshore spawn point generation for ghost ships.
1 Year Ago
update from naval_update
1 Year Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
1 Year Ago
merge domain reload codegen improvements back to main -- editor only code gen
1 Year Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
1 Year Ago
merge back domain reload exception fix.
1 Year Ago
Fix domain reload exception while a debugger is attached.
1 Year Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
1 Year Ago
update project gen
1 Year Ago
Reset active item when disconnecting from the server.
1 Year Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
1 Year Ago
Reduce terrain alpha cutoff range to 400
1 Year Ago
update from main
1 Year Ago
Cherry pick back from the duplicate branch, wtf plastic
1 Year Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
1 Year Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
1 Year Ago
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1 Year Ago
update from naval_update
1 Year Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
1 Year Ago
merge domain reload to main
1 Year Ago
merge from main to resolve conflicts
1 Year Ago
Fix first person ice AK particles not being visible.
1 Year Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
1 Year Ago
Fix toolbar state being incorrect if you switch branches.
1 Year Ago
merge from main
1 Year Ago
Add support for doubles,floats and primitives in reset static field gen.
1 Year Ago
Fix build issues with the new config, add all projects to it but skip Build.0 entries -- if a single project isn't referenced the solution will not build at all.
1 Year Ago
Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.
1 Year Ago
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1 Year Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
1 Year Ago
Handle dictionary/list/native collections/abstract classes.
1 Year Ago
update from main