useroctocancel

928 Commits over 396 Days - 0.10cph!

1 Year Ago
update project gen
1 Year Ago
Reset active item when disconnecting from the server.
1 Year Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
1 Year Ago
Reduce terrain alpha cutoff range to 400
1 Year Ago
update from main
1 Year Ago
Cherry pick back from the duplicate branch, wtf plastic
1 Year Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
1 Year Ago
Add PooledArray and ToPooledArray extensions. (shelving the rest of my changes, this part was useful tho so I might pick it into another branch)
1 Year Ago
update from naval_update
1 Year Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
1 Year Ago
merge domain reload to main
1 Year Ago
merge from main to resolve conflicts
1 Year Ago
Fix first person ice AK particles not being visible.
1 Year Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
1 Year Ago
Fix toolbar state being incorrect if you switch branches.
1 Year Ago
merge from main
1 Year Ago
Add support for doubles,floats and primitives in reset static field gen.
1 Year Ago
Fix build issues with the new config, add all projects to it but skip Build.0 entries -- if a single project isn't referenced the solution will not build at all.
1 Year Ago
Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.
1 Year Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
1 Year Ago
Handle dictionary/list/native collections/abstract classes.
1 Year Ago
update from main
1 Year Ago
merge from naval_update
1 Year Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
1 Year Ago
update from main
1 Year Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
1 Year Ago
Fix ownership share with buried weapons
1 Year Ago
Set client entities internal value instead of resetting the hidden value itself
1 Year Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
1 Year Ago
Fix conbutton states not getting reset.
1 Year Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
1 Year Ago
merge from dev
1 Year Ago
merge from main
1 Year Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
1 Year Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
1 Year Ago
Fix client compile error
1 Year Ago
Handle static array constructors, skip convars when resetting static fields.
1 Year Ago
update from main
1 Year Ago
Network max health, add debug.setmaxhealth convar.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
1 Year Ago
Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
1 Year Ago
Setup ghost ship entity
1 Year Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
1 Year Ago
merge from main
1 Year Ago
Enable burying on seasonal weapons
1 Year Ago
Enable burying for attachments (splitting this so its easier to subtract if needed)
1 Year Ago
Enable burying on a set of weapons
1 Year Ago
Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.