useroctocancel

928 Commits over 396 Days - 0.10cph!

12 Months Ago
Add ghostship B/C/D variants
12 Months Ago
merge ghostship_timeouts to naval_update
12 Months Ago
Fix compile error with timeout overrides
12 Months Ago
merge from naval_update
12 Months Ago
merge dynamic_environment_volumes to naval_update
12 Months Ago
Add dynamic environment volumes, move transformation/bounds math to burst. todo: jobify?
12 Months Ago
merge ghostship_timeouts fix to naval_update
12 Months Ago
Disable timeouts on ghost ships
12 Months Ago
Make ghost ship environment volumes dynamic
12 Months Ago
merge ghost_ship_bugfixes to naval_update
12 Months Ago
Remove decals from server ghostship prefab
12 Months Ago
Replace all ghost ship line IO entities with static wires
12 Months Ago
merge ghostship_bug_fixes to naval_update
12 Months Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
12 Months Ago
Add another pref for disabling the companion server
12 Months Ago
Lower yaw/pitch clamps on the cannon
12 Months Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
12 Months Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)
12 Months Ago
merge main into naval_update again
12 Months Ago
subtract flashlight beam optimizations
12 Months Ago
Cannon work in progress, basic firing/reloading based on ballista.
12 Months Ago
Add multi command execution to console UI + multi line autocompletion.
12 Months Ago
Add multiline support to dev console
12 Months Ago
Don't load inventory inside container corpse, we already load it in base.
12 Months Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
12 Months Ago
Move player visibility position back to the head bone
12 Months Ago
Fix being able to see nametags through water.
12 Months Ago
Add culling based on distance
12 Months Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
12 Months Ago
Optimise laser beams by moving them to jobs
1 Year Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
1 Year Ago
Fix update queue gc allocations
1 Year Ago
Cherry pick flashlight optimizations
1 Year Ago
Fix Invisible fire around Bradley APC debris, also fixes related entities.
1 Year Ago
Make mixing table overflow items drop from the player's eye level to improve visibility.
1 Year Ago
merge improve_mixingtable_drop_visibility to main
1 Year Ago
merge fix_torch_underwater to main
1 Year Ago
Fix being able to swing a torch underwater to keep it lit. Add a transition from attack_lit -> extinguish.
1 Year Ago
merge fix_worldsize_skipdomainreload to main
1 Year Ago
Fix skip domain reload breaking world size in procedural maps.
1 Year Ago
fix_tree_marker_color_ui
1 Year Ago
Fix tree marker color selector
1 Year Ago
merge nvg_fix to main
1 Year Ago
Fix other people's night vision goggles glowing even if they're disabled.
1 Year Ago
merge glass_fix_resourcerefs to main
1 Year Ago
Update related monument prefabs
1 Year Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
1 Year Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
1 Year Ago
merge fix_invoke_handler_errors to main
1 Year Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.