useroctocancel

928 Commits over 396 Days - 0.10cph!

Today
update from main
Today
update from main
Yesterday
fix empty mags dropping twice in third person
Yesterday
merge from demo_ui_2
Yesterday
Fix animation loader not working in builds, clips needed to be marked legacy
Yesterday
update from main
Yesterday
merge animation subsystem/held entity sprint modifier nre fixes.
Yesterday
merge shield fixes to main
Yesterday
add a timeline view for the player model animation inspector
3 Days Ago
merge from demo_ui_2
4 Days Ago
possible NRE fix for mannequins
4 Days Ago
merge from vehicle_pooling
4 Days Ago
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
4 Days Ago
animation imports + keyframe curve editor
4 Days Ago
merge from main
6 Days Ago
Fix parenting not working when set from the field.
7 Days Ago
merge from demo_ui_2
7 Days Ago
Fix crashing when switching cameras, + error spam.
7 Days Ago
merge from main
7 Days Ago
merge from vehicle_pooling
7 Days Ago
do a big pass removing server field resets from vehicle pooling, all tests still pass
8 Days Ago
update from main
8 Days Ago
merge from command palette
8 Days Ago
Fix misaligned caret when the search is empty
8 Days Ago
merge back from command_palette
8 Days Ago
update from main
8 Days Ago
merge from vehicle pooling
8 Days Ago
merge from main
8 Days Ago
a lot more resets for vehicles, undo a bunch of generic animator resets for poolables(its way easier to just reset parameters inside of individual scripts. add automated pooling tests for all vehicles (spawn -> mount -> move -> respawn a couple of times -> validate its clean back in the pool)
9 Days Ago
merge vehicle pooling to main
9 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
10 Days Ago
merge vehicle pooling fixes
10 Days Ago
horse client pooling fixes
10 Days Ago
fix catapult loaded ammo pooling bug
10 Days Ago
reset heli rotor speed on init
10 Days Ago
clear the cached vehicle owner when a seat is pooled
10 Days Ago
fix siege weapons not being reset properly
10 Days Ago
Fix wheel collider warnings
10 Days Ago
reset animators
10 Days Ago
restore child transforms too
10 Days Ago
capture component states in init (needs more testing)
10 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
10 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
10 Days Ago
merge from demo_ui_2
10 Days Ago
update from main
10 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
10 Days Ago
add a scroll fade/gradient to tabs
10 Days Ago
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
10 Days Ago
update from main
11 Days Ago
merge from vehicle_pooling