useroctocancel

756 Commits over 365 Days - 0.09cph!

2 Days Ago
update from main
2 Days Ago
Restore old UI under `demo.legacyui` cvar, allow multiple animation clips on one track with cross blending, switch UI toggle key to tab.
3 Days Ago
Puppets, demo player clothing + position overrides.
3 Days Ago
Add shot director mode, basically the same as demo1 ui camera recording
3 Days Ago
hook up demo2 UI to the game
3 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
4 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
4 Days Ago
merge from main
4 Days Ago
merge from shield_anim_subsystem
4 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
4 Days Ago
Move shields to subsystems
5 Days Ago
Fix skinned legs/hands getting culled when using debug cam
9 Days Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
9 Days Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
9 Days Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
9 Days Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
9 Days Ago
Cache estimated velocity in position lerp
9 Days Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.
11 Days Ago
cache bounds, still kinda slow
12 Days Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
12 Days Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
12 Days Ago
enable leg animator for continous turns
12 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
12 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
12 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
13 Days Ago
Disable wielding items on swings/roundabout
13 Days Ago
Styling fixes for search/scrub/filtering
13 Days Ago
redo flat view, it was mostly unusable before
13 Days Ago
Add scrub slider similar to the one in frame debugger
13 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
13 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
13 Days Ago
fix trailing comma
16 Days Ago
Arm weight IK, needs more param tweaks
17 Days Ago
implement actual turn in place on the player animation controller with blend trees
17 Days Ago
update from main
17 Days Ago
Add an alternative frame debugger window that lets us save/load back captures, diff and create summaries .
17 Days Ago
merge from apartment_complex_monument
17 Days Ago
Fix collider parenting on roundabouts, s2p
17 Days Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
18 Days Ago
merge from roundabout
18 Days Ago
merge roundabout changes from monument complex
18 Days Ago
merge from roundabout
18 Days Ago
Implement swing/roundabout animations, cleanup, more manifest updates
18 Days Ago
update from apartment_monument_complex
18 Days Ago
Update manifest
18 Days Ago
merge functional roundabouts + swings
18 Days Ago
optimize, fix camera jitter on swings