928 Commits over 396 Days - 0.10cph!
fix empty mags dropping twice in third person
Fix animation loader not working in builds, clips needed to be marked legacy
merge animation subsystem/held entity sprint modifier nre fixes.
merge shield fixes to main
add a timeline view for the player model animation inspector
possible NRE fix for mannequins
merge from vehicle_pooling
Add a "restoreHierarchy" field to poolables, flip it only on vehicles to minimize the amount of affected features by vehicle pooling - fixes UI pooling issues.
animation imports + keyframe curve editor
Fix parenting not working when set from the field.
Fix crashing when switching cameras, + error spam.
merge from vehicle_pooling
do a big pass removing server field resets from vehicle pooling, all tests still pass
merge from command palette
Fix misaligned caret when the search is empty
merge back from command_palette
merge from vehicle pooling
a lot more resets for vehicles,
undo a bunch of generic animator resets for poolables(its way easier to just reset parameters inside of individual scripts.
add automated pooling tests for all vehicles (spawn -> mount -> move -> respawn a couple of times -> validate its clean back in the pool)
merge vehicle pooling to main
fix container ui: remove restore child transforms, manually reset battering ram visuals
merge vehicle pooling fixes
horse client pooling fixes
fix catapult loaded ammo pooling bug
reset heli rotor speed on init
clear the cached vehicle owner when a seat is pooled
fix siege weapons not being reset properly
Fix wheel collider warnings
restore child transforms too
capture component states in init (needs more testing)
more child pooling fixes (specifically for OnParentDestroying)
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
add a scroll fade/gradient to tabs
Fix alignment issues on non-keyframable rows, they had an ugly left offset before.
merge from vehicle_pooling