239,287 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Added server console window for -batchmode mode
10 Years Ago
Server now calls EndAuthSession when client disconnects
10 Years Ago
Client disconnect -> back to main menu CancelAuthTicket for client Added Empty scene to build settings
10 Years Ago
A little utility for me to quickly copy updated bins over
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Linux Build
10 Years Ago
Added Steam_User_CancelAuthTicket
10 Years Ago
Consumables - Apple mesh and textures.
10 Years Ago
Replace SSOA with AO - which is much much faster
10 Years Ago
Fixed not being able to re-join server Simplified connection auth calls
10 Years Ago
Linked the "Game Setup" and "Main Camera" prefabs Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
10 Years Ago
This shouldn't have been checked in
10 Years Ago
Splashscreen/Icon
10 Years Ago
More filename fixes
10 Years Ago
Filename fixes
10 Years Ago
Copy pre-reqs
10 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
10 Years Ago
Added prereq folder - for libraries that need to be added to builds
10 Years Ago
adding more textures
10 Years Ago
Adding rock shader, not too sure where to put this really.
10 Years Ago
client scripts
10 Years Ago
dedicated server uploaders
10 Years Ago
Added rust folder
10 Years Ago
Root dir
10 Years Ago
Lets not open the folder every compile
10 Years Ago
Fixes for compiling, added compile all
10 Years Ago
Added Water
10 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
10 Years Ago
Added a few trees to testlevel
10 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
10 Years Ago
Adding new rock decor and textures, I need to make more rocks though.
10 Years Ago
Added some trees
10 Years Ago
Added some bushes
10 Years Ago
Anti-radiation models and textures.
10 Years Ago
Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
10 Years Ago
Possiblish 64bit fix
10 Years Ago
test: Don't send NULLs
10 Years Ago
Windows Build
10 Years Ago
OSX Build
10 Years Ago
Removed debug
10 Years Ago
Missing from previous commit
10 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
10 Years Ago
'Using' now opens menus as you would expect
10 Years Ago
Entity position ticking (no lerp yet)
10 Years Ago
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects) Fixed fireplace/box etc not spawning properly
10 Years Ago
IFDEF'd Steam stuff, made the game work without Steam in editor (optionally) entering game is faster now Fixed player prefab eyes
10 Years Ago
-added deploy animations to all of the view models