224,890 Commits over 3,714 Days - 2.52cph!

10 Years Ago
10 Years Ago
10 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
10 Years Ago
Error logger - always generate our own stacktrace
10 Years Ago
Added public size and water level accessors to TerrainMath
10 Years Ago
Added stacktest command Added further checks to client.connect
10 Years Ago
NRE fix #20942869
10 Years Ago
sprint left/right animations
10 Years Ago
A few misc bug fixes
10 Years Ago
Only send errors once Properly complete the stack trace if it's missing
10 Years Ago
Recompiled JS with -bare option
10 Years Ago
Added HUD UI html example and updated test scene
10 Years Ago
Fixed bow viewmodel prefab creating errors
10 Years Ago
Fixed editor errors when running client only
10 Years Ago
Deleting WebPlayerTemplates again
10 Years Ago
Error logger, add current dll timestamp
10 Years Ago
Merging HUD UI and angular app setup
10 Years Ago
Added HUD UI with angular
10 Years Ago
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error Fixed client "same key already exists in the dictionary" with string pooling
10 Years Ago
Use software HTML rendering. Which is a shitload faster for some reason!
10 Years Ago
Added Sentry error reporting
10 Years Ago
Moving HTML stuff around a bit - using angularjs
10 Years Ago
Relocated HTML folder
10 Years Ago
Fixed not saving properly Added editor menus to load/save
10 Years Ago
Changed WorldItems item network updating from ticking to event based (server performance++)
10 Years Ago
Merged from main branch
10 Years Ago
10 Years Ago
10 Years Ago
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10 Years Ago
10 Years Ago
pipe shotgun finished
10 Years Ago
More HTML experiments.
10 Years Ago
More HTML menu test
10 Years Ago
Terrain height has to be interpolated and normal can be nearest neighbor
10 Years Ago
Various grass and decor system tweaks
10 Years Ago
Added methods to get interpolated values from the thread safe terrain math class
10 Years Ago
Added FPS graph (fps.graph true/false) Tweaked FPS graph to display raw rather than smoothed values
10 Years Ago
Fixed exception when cancelling task when no tasks exist
10 Years Ago
Run tick cycle every 60th instead of every 30th
10 Years Ago
10 Years Ago
10 Years Ago
Fixed console variables not setting (schoolboy error)
10 Years Ago
Added replacement menu test scene
10 Years Ago
moar waterpipe shotgun animations
10 Years Ago
Attempt at fixing the terrain texture / normal map blurriness
10 Years Ago
Server performance, prevent ticks from bunching up
10 Years Ago
10 Years Ago
Changed how scripts interact with terrain data and math This should be somewhat future-proof now, but some things might still change