136,455 Commits over 4,324 Days - 1.31cph!

21 Minutes Ago
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
19 Minutes Ago
set paintable reactive target culling distance to 100 from 35
1 Hour Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
1 Hour Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
1 Hour Ago
reduce paintball gun attack/impact volume a little bit
1 Hour Ago
merge from artistpack_storepage
1 Hour Ago
apartments greybox progress, furnished with some readily available props and deployables for now
1 Hour Ago
scene backup
1 Hour Ago
compile fix
1 Hour Ago
merge from print_speed -> main
1 Hour Ago
update easel LOS from shelf
2 Hours Ago
Added `printspeed` command to help measuring boat speed
2 Hours Ago
Extra LOS checks for easels being blocked by deployables
2 Hours Ago
merge from naval_update
2 Hours Ago
Merge from boat_dmg
3 Hours Ago
More fixes and damage consistency
3 Hours Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
3 Hours Ago
Collider fix for paintable reactive target
3 Hours Ago
Fix reactive target being lowered after network range re-enter
5 Hours Ago
Added artist pack showcase
5 Hours Ago
Merge from main
5 Hours Ago
Added sign to kiosk F blockout
5 Hours Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
5 Hours Ago
Fix compile error
5 Hours Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
5 Hours Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
5 Hours Ago
toggle-abble shutters for rentable kiosk F blockout
6 Hours Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
6 Hours Ago
banner large - fixed layers and physics mats
6 Hours Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
6 Hours Ago
Added artist pack store page
6 Hours Ago
Silly dance anim update
Today
Gesture animation updates
Today
fix camera not resetting in painting menu
Fix rear turret using the wrong forward direction when shooting
Today
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
Today
wood shutters - assigned correct physics mat
Today
easel - assigned correct physics mat
Today
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
Today
placeholder signage and decal atlas + material
Today
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
Today
Merge from main
Fix pool leak from generating missions protobuf data
Today
edited paintball gun backpack holstered position in the paintball gun entity
Today
correct artist pack icon
Today
M16A2 blockout
Today
XL and XXL frames set to unlootable to stop photoframe ui element
Today
Boat damage fix
Today
Merge from naval_update
Today
Tweaked deep sea timer color, easier to read