userandererandrecancel

12,112 Commits over 3,531 Days - 0.14cph!

7 Days Ago
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11 Days Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
14 Days Ago
More materials
14 Days Ago
Barren map removed
14 Days Ago
Save++
14 Days Ago
Fixed fishing villages spawning inside harbors
14 Days Ago
Applied A, B and C variants to frontier wall
14 Days Ago
Added ModelConditionTest_Variant to add multiple variants of the same conditional model
14 Days Ago
Merge from main
15 Days Ago
More materials
15 Days Ago
Prefab reserialize for Unity 2021
21 Days Ago
Materials after prefabwarmup (definitely not enough)
31 Days Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
31 Days Ago
Merge from experimental/release (Unity 2021)
31 Days Ago
Merge from experimental (Unity 2021)
38 Days Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
38 Days Ago
Merge from main
39 Days Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
39 Days Ago
Additional rail / road checks for several cliffs
39 Days Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
39 Days Ago
Fixed edge cases of rail and road passing too close by monuments
39 Days Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
39 Days Ago
Added planarslice convar to specify how many planar reflections to update per frame
42 Days Ago
Display longer segments of rail network links on the map
42 Days Ago
Train tunnel entrance placement check improvements (fixing placement too close to other monuments)
42 Days Ago
Fixed rail network link entrance sometimes overlapping small monuments like the rail entrance elevator hatch
42 Days Ago
Fixed lots of valid placement positions of the rail network link entrance being rejected
44 Days Ago
Merge from main
44 Days Ago
Merge from rail_network_link
44 Days Ago
Merge from experimental
44 Days Ago
Merge from main
44 Days Ago
Merge from main
46 Days Ago
Skin bundle update
46 Days Ago
Skin update
46 Days Ago
Merge from main
49 Days Ago
Merge from rail_network_link
49 Days Ago
GenerateRailLayout improvements CreateRailCostmap improvements
50 Days Ago
Merge from rail_network_link
50 Days Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
50 Days Ago
Subtracting 87935
50 Days Ago
Fixed ProceduralMapRailSimple using a tiny world size
50 Days Ago
train_tunnel_double_entrance_b implementation
50 Days Ago
Fixed rail network link missing from underground map
50 Days Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
50 Days Ago
Fixed weird circular / tight rail generation around rail entrances
51 Days Ago
Merge from rail_network_link
51 Days Ago
Merge from main
51 Days Ago
Fixed train tunnel rail entrance sometimes spawning too close to monuments
51 Days Ago
Fixed rail link sometimes overlapping elevator shafts