userandererandrecancel

12,191 Commits over 3,622 Days - 0.14cph!

4 Days Ago
Compile fixes
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
▅▄▆▌▆ █▅▉▍▉▌▌▋▉▋▌▋▇█▅▄▅▋ ▋▌█▋▍▉ ▆▆▌▄▍▆▅▄█ ▋█▍▉ ▌▇█ ▆▊▉▋▌▊▇▉▋█▍ ▇▉▄ ▋▊▆▄▊▇ ▍▌▌▇▊ ▋▆▊▍▆ █▆ ▇▆ (▉▋▆▆▋▊▌▇ ▇▉▆▌▉▇▍▋▊ ▉▆▄▉█▌▆ ▅▄▇▋ ▉█▍▋▄▆▉▄ █▄▆▄█▊▉▆▅▋▆ ▌▊▅▉ ▍▍▆▋ ▅▍▄▅▋ ▆▅ ▌▌▉ █▋▆▌ ▍▇▊▆▆▊) ▌▌▉▅▇ ▋█▄▇▍ ▄▋▋▉█ (▄█▌▉▋ = !▇▋▋▊▊▄▄▄▋▌▌ && !▊▋▉▌▇█▍▌▍▋▄█▌▉ && !▊▍▋█▍▍▋▋█▇▅▄▌█▆▋█▇▉▄ ▇▍ ▅▊▅▉█▄▉▍▆) ▆▌▅▍▄ ▇▊▌▌▅▍ ▇▆▋▆▊█ ▉▆▇▋▍▌▅▊▋▄ ▆▇█▋▅█▄▌▆▊█ (▆▇▌ ▉▊▍█ ▊▍▍▌▌▄▉▇▊▉▇▄▍▆▆ ▆▇█ █▇▋▌▅▍▄▍▍▇▌█ ▅▇ ▍▊▄▌▅██ █▆ ▌▌▉█▅ ▋▆▍▅▉) ▅▆▉▋▋▋▍ ▌▍ / ▄▅_█▅▇▄▅▇_▆█▅▍▍▍▅▌ ▄▉█▌▆ ▋▇▋▍▄ ▄▇▍▆ ▄▅▉▉▇▄█ ▊▅█ ▄▇▍▉▍▉▅ ▆▇ ▌▊▅▉ ▄▊▇▋ ▊▆▆ ▍▋▇ ▍█▄▇█▊▅█, ██▍ ▋▌ ▋▌▋▇▍▌ ▍▅▊ ▌▊▉▌▄▆▋▇▍ ▉▇▄ ▄▅▍▆▋▉▆▇ ▆▋ ▉▆▌▉ ▍▍▌▇▅▋▅▇ (▉█▌▉▊▍▋▄█ ██▋▋▋ ▌▅▅ ▆▋▋▇▄▄ ▆▄ █▇▌▉▉▇ ▉ ▌▋▉▉▇ ▆▍▇ ▊▅ ▇ ▅▌▄▌▅ ▄▋▅▍▍ █▍▉ ▇▉▉▅▉▍▉▍)
12 Days Ago
Merge from tutorial_island_cmd_rate_limit
12 Days Ago
Added network_group_debug convar (default false)
12 Days Ago
Merge from demo_packet_ordering_subtract
12 Days Ago
Compile fix
12 Days Ago
Network++
12 Days Ago
Subtracting demo packet ordering due to server crash: - Server Exception: Network Cycle - ProtocolBufferException: Got larger VarInt than 32bit unsigned
12 Days Ago
Mereg from tutorial_island_valid_bounds
12 Days Ago
Physics bounds fix
12 Days Ago
ValidBounds fix on large maps
12 Days Ago
Merge from tutorial_island_valid_bounds
12 Days Ago
Compile fix
13 Days Ago
Tutorial island exist beyond ValidBounds
13 Days Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
13 Days Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
20 Days Ago
Fixed nightlight variables all being 0 on server startup
20 Days Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
21 Days Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
24 Days Ago
Tweaks
24 Days Ago
Fixes
24 Days Ago
Fixed station prefabs
25 Days Ago
Baseline
25 Days Ago
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25 Days Ago
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25 Days Ago
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26 Days Ago
Compile fix (removing unused "using")
27 Days Ago
Compile server executable before bundles so compile errors show up faster
27 Days Ago
Ye ole plugin switcheroo
28 Days Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
28 Days Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
32 Days Ago
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33 Days Ago
Merge from map_entity_load_fix
33 Days Ago
Merge from main
33 Days Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
36 Days Ago
Unity 2021.3.35f1
39 Days Ago
Merge from main/map_entity_load_fix
39 Days Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
40 Days Ago
Merge from main/map_entity_load_fix
40 Days Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
40 Days Ago
Reapply
40 Days Ago
Merge from main
41 Days Ago
Merge from map_entity_load_fix
42 Days Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
48 Days Ago
Merge from alternate_detection
48 Days Ago
Merge from metal_detector
48 Days Ago
Merge from main