136,762 Commits over 4,324 Days - 1.32cph!

4 Minutes Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
11 Minutes Ago
merge from main
38 Minutes Ago
Try to fix Linux compile error
43 Minutes Ago
re-apply craggy changes
1 Hour Ago
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
1 Hour Ago
updated the layout of the complex based on the smaller road width
1 Hour Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
1 Hour Ago
merge from mapmarker_edit_crash_fix
1 Hour Ago
wearable golf flag because why not
1 Hour Ago
merge from overalls_headgear_disable
1 Hour Ago
Temp fix to stop map marker edits from causing an NRE
1 Hour Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
1 Hour Ago
Disable being able to wear headgear with paintball overalls due to balance issues
2 Hours Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
2 Hours Ago
Added LNY armour LODs to horse ragdoll
3 Hours Ago
merge from rhib_screen_streamermode
3 Hours Ago
merge from trees_scale_fix
3 Hours Ago
merge from oilrig_rhib_fix
3 Hours Ago
merge from torch_boat_fix
3 Hours Ago
merge from skinviewer_naval_fix
3 Hours Ago
merge from bbs_limit_fix
3 Hours Ago
merge from boat_projectile_radial_dmg_fix
3 Hours Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
3 Hours Ago
merge from compound redesign to collect all the art assets created during that branch dev
3 Hours Ago
post subsurface pass beginnings
3 Hours Ago
setting compound scene back to 'main' state for now
4 Hours Ago
4 Hours Ago
bring over WaterCamera changes into RRP
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Submitting LNY horse armour with new tassels
4 Hours Ago
merge from main
4 Hours Ago
moving the redesigned level to another scene for safer merges across branches
4 Hours Ago
Guns box / model / prefab / lods and textures
4 Hours Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
5 Hours Ago
merge from LNY26/horse_armour_LODs
5 Hours Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
5 Hours Ago
Charcoal Box - texture update
5 Hours Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
5 Hours Ago
Fixed toggling the hidden item buttons resetting your search
5 Hours Ago
Wick improvements. Screen shake tweaks on attack.
6 Hours Ago
Silly Horse Mask Hair, icon update
6 Hours Ago
merge from main
6 Hours Ago
merge from main
6 Hours Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
6 Hours Ago
merge from main
6 Hours Ago
Wick prefab consistency fixes
6 Hours Ago
UGC filtering panel
6 Hours Ago
Adding new horse armour fbx with LODs
Today
Change original fuse animation time to 1s to fix animation timescaling.