136,884 Commits over 4,324 Days - 1.32cph!

36 Minutes Ago
Tools tab HUD components toggles
51 Minutes Ago
merge from main
2 Hours Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
3 Hours Ago
wip comps box textures
3 Hours Ago
Placeholder notify for third person reload sound
4 Hours Ago
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5 Hours Ago
Molotov refresh
5 Hours Ago
merge from fix_texture_streaming_naval
5 Hours Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
5 Hours Ago
Charcoal Box - texture and gibs update
6 Hours Ago
Added horse mask to the skin viewer
6 Hours Ago
merge from LNY26/skinviewer
6 Hours Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
6 Hours Ago
merge from LNY26/skinviewer
6 Hours Ago
Skin viewer scripts folder cleanup
6 Hours Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
6 Hours Ago
silly horse mask world model prefab setup
6 Hours Ago
Added silly horse mask to the skinviewer
Today
merge from main
Today
Enable streaming on recent updates new content textures
Today
Enable streaming on more DLC textures
Today
Enable streaming on a bunch of naval textures
Today
z data error fix attempt 2: electric boogaloo
Today
Enable streaming on a bunch of recent DLCs
meta file
Exported broken spec again
Today
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
Today
HorseMask updated Materials
Today
HorseMask updated .mat
Today
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
Today
Charcoal Box - lods and gibs
Z data error fix attempt
Today
Added worldmodel for the silly horse mask
Ornate horse mask texture size pass, set material to opaque
deleted old placeholder LNY horse armour models
Ornate horse mask material fix
Today
Added BatchUpdateV4RustPlayerMask to animation tools menu
Today
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
Today
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
Today
merge from shader_memory_fix
Today
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
Today
Add comment to make new scientists aimCone calculation less cryptic
Today
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
Silly horse texture size pass
Today
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
Today
Optimisations and refactoring
Today
Started tools tab
Today
Fix npc weapon parenting
Today
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