userandererandrecancel

11,451 Commits over 3,228 Days - 0.15cph!

Today
Merge from main
Today
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
Yesterday
Fixed edge case of underground train entrance stairs not connecting to underground line
3 Days Ago
Handle servers without query port sharing in server downtime detection
4 Days Ago
Merge from main
4 Days Ago
Fixed several errors during demo playback
8 Days Ago
Merge from main
10 Days Ago
More server build bullshit
10 Days Ago
More SeparateLinuxBuild bullshit
10 Days Ago
Added support to upload client and / or server to a second steam branch
10 Days Ago
Merge from main
11 Days Ago
Removing fullscreen exclusive mode from settings as it provides worse performance than fullscreen window mode in Unity 2021.3 Changed all existing configs to use fullscreen window mode Enable fullscreen exclusive mode when launched with "-window-mode exclusive" startup parameter
11 Days Ago
Explicitly pass 0 as preferredRefreshRate when calling Screen.SetResolution
11 Days Ago
Merge from multithreaded_networking_3 (disabled by default)
11 Days Ago
Network++
12 Days Ago
Merge from main
12 Days Ago
Removing the need for decryptIncoming and encryptOutgoing connection flags
12 Days Ago
Restoring old connection "connected" flag behaviour
14 Days Ago
Reapply on new branch
14 Days Ago
Subtracting multithreaded_networking_2 (problem with world.transfer)
14 Days Ago
Merge from main
14 Days Ago
Another attempt at using the new server build target
14 Days Ago
Adding SeparateLinuxBuild flag for backwards compatibility
14 Days Ago
Adding buildTarget and standaloneBuildSubtarget startup parameters to Unity
15 Days Ago
Updating macOS shared volume mount name
15 Days Ago
Merge from multithreaded_networking_2 (disabled by default)
15 Days Ago
Fixed DemoClient not returning NetRead to pool
15 Days Ago
Merge from main
15 Days Ago
Subtracting 78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
15 Days Ago
Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux
15 Days Ago
Subtracting StandaloneBuildSubtarget.Server
15 Days Ago
Let's try setting script defines in BuildPlayerOptions
15 Days Ago
Subtracting 78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
15 Days Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
15 Days Ago
Replacing rsync -rltgoDv with -rltDv
15 Days Ago
Replacing rsync -a with -rltgoDv
15 Days Ago
Updating macOS shared volume mount name
15 Days Ago
Back to calling robocopy directly with a drive letter because everything else gives some sort of error under some circumstances
15 Days Ago
Eliminating "net use" and replacing it with network name, since it fails when the drive letter is already in use
15 Days Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
16 Days Ago
Build server as StandaloneBuildSubtarget.Server
17 Days Ago
Disabling graphics jobs on macOS as a test (crash investigation)
17 Days Ago
Typo
17 Days Ago
Call your own "net use" for shared drive Merge branch 'master' of JenkinsTools
18 Days Ago
Fixed CLIENT / SERVER switch (accidentally included in commit)
18 Days Ago
Disabling GPU skinning as for some reason it takes up to 20ms on the GPU Enabling incremental GC on macOS as a test (other platforms already had it enabled)
18 Days Ago
2021.3.16f1
18 Days Ago
Fixed reflection probe instances ignoring "occlusion culling" and "culling distance" parameters that were set on the prefab
18 Days Ago
Enabling graphics jobs inside the editor (they were already enabled in builds, so this should result in a more similar behaviour in the editor)
18 Days Ago
Enabling native Apple Silicon build