126,040 Commits over 4,171 Days - 1.26cph!

Just Now
Store DLC tab ref fixes
22 Minutes Ago
Compressed some ui assets, fixed some refs
27 Minutes Ago
Fixed some texture refs not using sprites
34 Minutes Ago
Rebase on /main
40 Minutes Ago
Fixed soundtrack dlc page still referencing some assets
43 Minutes Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
53 Minutes Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
54 Minutes Ago
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55 Minutes Ago
Removed mipmap on more store stuff
1 Hour Ago
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1 Hour Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
1 Hour Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
1 Hour Ago
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1 Hour Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
1 Hour Ago
harbor_2 puzzle update
1 Hour Ago
harbor_1 puzzle update
1 Hour Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
1 Hour Ago
hurt_overlay_nvg_fix -> main
1 Hour Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
1 Hour Ago
airfield fragment puzzle spawn setup
1 Hour Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
1 Hour Ago
merge from main
1 Hour Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
1 Hour Ago
airfield puzzle update
1 Hour Ago
▆█-▋▅▌█▅ ▍▉▌▊▆▌ ▅▊ ▍▇█▌▄▌▌▌▋█▇ ▊▊▉█▌█ ▅▍ ▇▇▄▅▋-▉▇ ▌▇▄▉▅▋ ▉▉▊▊▍▆▆▊█ ▊▄▋█ ▌▉▇▄▄▅▅▍▌▆ - ▌▆ ▊▇▋ ▄▉▌ ▅▇▊▅▅▍▋ ▌▆▍▇▍▋ ▄█ ▆▋▌█▆▍ █▍▌ ▊▆▋█▇▍█ ▉▌▋▍█, ▌▊▇█ ▇▅▍ ▆▉▌▉ ▌▌█▊▌▊ ▇▌ ▊▇▋ █▌▅▆▉▆█▋▄ ▍▅▍█▄ - █▍ ▍▋▉▊▆▌▊ ▍▊▌▇▊▍▉▍▆▄ ▅▅█▇ ▄▊▊▌▋▌▉ ▊▌▍▉ █▊ ▇▄▅▋█▊▆ -> ▅.▊ ▊▍▋▌█▄▌ (▍▇▌▍▊▌▅▌ ▌▉▄▄▆▌▍▋▅ ▇▅▌▄ ▇▊▉▆ ▅▇▄▊ ▄▍▇ ▉▋▌▊▊█▍ ▉▍▇▌ ▍▊▅▍▌ ▋▅▉█▇▅▌▊ ▊▇▊█▉▄▅▋▉)
1 Hour Ago
test_generator_more_snapping_fixes -> main
1 Hour Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
1 Hour Ago
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2 Hours Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
2 Hours Ago
Set sprite packing mode to enabled again, ffs
2 Hours Ago
more_video_optims -> main
2 Hours Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
2 Hours Ago
floating city 2 layout polish, better connection to casino barge
2 Hours Ago
updated arctic base puzzle respawn for fragments s2p
2 Hours Ago
sphere tank s2p
3 Hours Ago
Only load in the shockbyte modal when we need it, not at initialisation
3 Hours Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
3 Hours Ago
Update sail prefab with rig
3 Hours Ago
Anchor timed action Codegen
3 Hours Ago
Merge from naval_update/sails
3 Hours Ago
Sphere tank and radtown now have a basic green card puzzle
3 Hours Ago
merge from hackweek_crosshair_customization
3 Hours Ago
merge from main
3 Hours Ago
Fix crosshair being visible in main menu
4 Hours Ago
exported large sail animations
4 Hours Ago
Sort steering wheel menu priorities
4 Hours Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
4 Hours Ago
Water bucket and jerry can entity, hold type and anim update
4 Hours Ago
merge from burst_1_8_25
4 Hours Ago
Sails and steering wheel can only be placed on construction