142,257 Commits over 4,383 Days - 1.35cph!

18 Minutes Ago
Merge from ducked_splash_fix
20 Minutes Ago
Slight change for better LOS check
40 Minutes Ago
Merge from main
41 Minutes Ago
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45 Minutes Ago
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52 Minutes Ago
- Anim polish for the 10000 time - Missing phrases
57 Minutes Ago
Some more animations, some more polish
1 Hour Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
2 Hours Ago
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
2 Hours Ago
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2 Hours Ago
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3 Hours Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
3 Hours Ago
Various theming changes on the customer panel. Too many to list
3 Hours Ago
scruffy beard variants/hairset update again again
4 Hours Ago
Added player seed
4 Hours Ago
Renamed new head prefabs to fit naming convention
Today
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Today
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Yesterday
Setup the button callbacks
Yesterday
scruffy beard variants/hairset update again
Yesterday
Added another player seed
2 Days Ago
Fix contents not showing up
2 Days Ago
Add a 'no orders' view for when a vending machine has no orders
2 Days Ago
Fix exhaust VFX not playing correctly on chainsaw viewmodels
2 Days Ago
Merge from chainsaw_exhaust_vfx_fix
2 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
2 Days Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
2 Days Ago
scruffy beard variants/hairset update (because of new player seed)
2 Days Ago
Player seed work
2 Days Ago
Include notification font reduction * Somehow it was never included in the previous HUD related commit
2 Days Ago
Restrict control characters from concommand names as well * Surely no language uses those, I think Fixed light origin on a bunch of PHX props * So when the props are spawned, they don't turn pitch black immediately or at certain resting angles * ~200 models affected Update some other model illumpositions * Seats, that one crate gib, alyxgun and annabelle * Fixed normals on stunstick world model concommand.Add throws error when giving invalid params Rollback changes to Player::GetEyeTrace * it causes bugs with existing mods, and the perf gains on client are negligible. On server, well, it causes bugs with existing mods Minor cleanups Force ragdoll light origin to the first physics bone * This fixes strider and some other models appearing black after spawning
3 Days Ago
Disable physics scaling optimization * it does not work correctly with some props with x86-64's vphysics
2 Days Ago
merge from main
2 Days Ago
industrial electric furnace - texture updates - material updates
2 Days Ago
Merge: from fix_boat_no_sail - Bugfix for boats and vehicles getting stuck in open areas, effects not playing, building appearing slow Tests: unit and perf tests, built and sailed a boat on craggy
2 Days Ago
Bugfix: fix player boats getting stuck while sailing (and other weird bugs) - Network subscription now creates discovered cells Was caused by overly aggressive network group lazy creation. If they are created within player subscription range, player doesn't get subscribed to them automatically, which caused all kinds of issues. This'll hurt perf over time, but no worse than current perf on Release - I'll optimize this later Tests: unit tests, perf tests and built a boat and sailed across craggy
2 Days Ago
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2 Days Ago
Remaining fixtures.
2 Days Ago
merge achievement fixes to main
2 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
2 Days Ago
Update artifacts for mac, linux and windows with native fix for tiles failing to be added to navmesh when having too many triangles
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Updated gesture polish pass
2 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
2 Days Ago
Fixed casting shadow issue
2 Days Ago
Icepick volume changes
2 Days Ago
Initial customer vending panel wireframe
2 Days Ago
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
2 Days Ago
More Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks