141,739 Commits over 4,383 Days - 1.35cph!

4 Minutes Ago
switch to args.ReplyWith
23 Minutes Ago
Fixed nuke EffectRecycle prefab errors.
29 Minutes Ago
Updated joint hierarchy for mortar
33 Minutes Ago
Update: Visibility.Provider now can create network groups in a thread-safe fashion - organized hardcoded groups into their own collection - Network.Visibility.Manager now defers to provider's GetGroup and TryGetGroup Not sure if I want to support NetworkVisibilityGrid on CLIENT or not, but will try to clean it up in a bit Tests: Booted and ran around on craggy. compiled for all modes separately
55 Minutes Ago
Remove entity mod from mortar shells
1 Hour Ago
Update manifest
1 Hour Ago
Delete old placeholder mortar entities
1 Hour Ago
Mortar IK ref points updated and anims exported
1 Hour Ago
exported edited salvaged hammer refresh vm anims
1 Hour Ago
Merge from main
1 Hour Ago
Updating mortar rig with hand IK targets
1 Hour Ago
String material texture offset gets updated according to the current rotation of the wheel bone
2 Hours Ago
Undo changes to player_info_s
2 Hours Ago
apartment complex exterior baked LODs
2 Hours Ago
workbench upgrades models and textures (salvage, recycle and comfort)
3 Hours Ago
merge from main
3 Hours Ago
Can't open upgrade inventory if building blocked
3 Hours Ago
merge from hair_fixes
Rin
3 Hours Ago
merge from bandit_sentry_culling_fix
Rin
3 Hours Ago
merge from armored _ladder_hatch_material_fix
3 Hours Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
3 Hours Ago
merge from floating_city_oilrig_leg_fix
Rin
3 Hours Ago
merge from ferry_terminal_nets
3 Hours Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
4 Hours Ago
Hook new navmesh to ghostships and tropical islands
4 Hours Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
4 Hours Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
4 Hours Ago
Fix client server compile errors
4 Hours Ago
Don't reset new speed consistency test params between runs
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Fixed visual spawning method breaking initial LOD functionality.
5 Hours Ago
Updating skinning for mannequin
5 Hours Ago
Rebase on /main
5 Hours Ago
Fix missing visual prefab link on reinforced item
5 Hours Ago
Subtract mesh changes to prevent conflicts
5 Hours Ago
Fix reinforced placement links
6 Hours Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
6 Hours Ago
exported edited salvaged hammer refresh vm anims
Today
Electric Furnace - updated game and workshop models to remove small overlapping parts
Today
Remove a rogue closing parenthesis in copypaste reply
Today
Merge from main
Today
merge from egghunt_top_rewards_fix
Today
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
Today
Electric Furnace - fixes to workshop model
Today
increased culling distance for bandit sentry static
Today
fixed specular values on oilrig leg baked lod mat