243,788 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fixed rotation not syncing proper
10 Years Ago
Added snow (early version)
10 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
10 Years Ago
Fixed floating rocks
10 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
10 Years Ago
Updated torch view model anims & anim controller
10 Years Ago
Cleanup
10 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
10 Years Ago
10 Years Ago
Added basic structure building blocks
10 Years Ago
Minor rock prefab tweaks
10 Years Ago
Fixed some rock rotations.
10 Years Ago
Added cargoplane/supply drop models
10 Years Ago
UI folder unused
10 Years Ago
Moved models into Models folder
10 Years Ago
Only weapon models should start with w_
10 Years Ago
Player model dev scene tweaks
10 Years Ago
Rock 11 updated
10 Years Ago
Merge
10 Years Ago
Added Y flipped versions of the rocks where it makes sense
10 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
10 Years Ago
Missing file.
10 Years Ago
Even more impact effects.
10 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
10 Years Ago
Made billboard min and max light influence configurable via material parameter
10 Years Ago
Missed a normal map change
10 Years Ago
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
10 Years Ago
death animation for the boar; added a new flinch animation as well
10 Years Ago
Rocks 01 - 03 highlights map replaced with plain AO for now
10 Years Ago
Updated rocks 07 - 12 with closed meshes and rexported maps
10 Years Ago
Added player torch anims source file
10 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
10 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
10 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
10 Years Ago
re-exported torch view model anims
10 Years Ago
re-exported Torch viewmodel anims
10 Years Ago
More refactoring
10 Years Ago
Refactoring
10 Years Ago
Implemented alex's torch viewmodel animations
10 Years Ago
Torch world model
10 Years Ago
Should see other player's projectiles Fixed shoot effects being destroyed when changing weapons
10 Years Ago
Fixed FindBone not always working
10 Years Ago
Oversized bullethole texture fix.
10 Years Ago
Backup commit. (Blunt & slash impact effects.)
10 Years Ago
Fixed glock18 and aug muzzle attachments.
10 Years Ago
Diagnosing network jumpiness
10 Years Ago
updated Torch viewmodel anim source files
10 Years Ago
couple of attack animations for the boar; a flinch animation
10 Years Ago
added placeholder torch world model
10 Years Ago
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)