243,757 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fix attachments on most CS:S view models. Fix elites muzzle flash on left pistol.
10 Years Ago
checking in the boar model.
10 Years Ago
Tiny ambient light and aurora tweaks.
10 Years Ago
Small tree 4-1 texture fix.
10 Years Ago
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
10 Years Ago
Moved some utility components to their correct folder
10 Years Ago
Added TerrainBiome info, enum and struct
10 Years Ago
Added MaxIndex extension method
10 Years Ago
Added or updated approximately 3 million meta files
10 Years Ago
I think we don't want the art scene folder on main
10 Years Ago
Tree files
10 Years Ago
4 missing tree files.
10 Years Ago
Forest types 3, 4, 5, 6, 7 with billboards.
10 Years Ago
Minor scene update
10 Years Ago
Added another rock, some scene updates. Annnoying meta changes? D:
10 Years Ago
Added sleeping flinch anims
10 Years Ago
Added flinch additives folder & animations
10 Years Ago
Added flinch additive source files
10 Years Ago
Fixed z-indexing issues when dragging icons
10 Years Ago
Update Child entity network group when parent updates Menu blur, proper Update player model in inventory at a lower rate (performance) Server performance tweaks
10 Years Ago
Server profiling
10 Years Ago
Nights are now cold
10 Years Ago
Added icons for hot and cold effects
10 Years Ago
Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
10 Years Ago
Removed debug Fixed network groups not always being updated properly
10 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
10 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
10 Years Ago
Background blur
10 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
10 Years Ago
Fall Damage
10 Years Ago
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10 Years Ago
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10 Years Ago
EAC updates
10 Years Ago
Wood/metal/concrete bullet impact effects.
10 Years Ago
Increased chat font size slightly. Added low health overlay that fades in as player looses health. Health HUD now hidden when full.
10 Years Ago
Resists are now updated on the UI
10 Years Ago
Impact FX progress
10 Years Ago
10 Years Ago
10 Years Ago
commiting all the Deer sound .wavs
10 Years Ago
improved a bunch of deer animations
10 Years Ago
UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
10 Years Ago
Fixed bone lookup fuckups
10 Years Ago
Attempt to fix server-side NRE related to AI
10 Years Ago
Added working torch Bumped up texture res on viewmodels Fixed MaterialReplacement replacing materials on particles (!) Fixed being able to shoot campfire heat/damage triggers(!)
10 Years Ago
Fixed AmplifyMotion shitting itself on script hot-reloading and some motion blur artifacts Fixed vm_rockerlauncher missing AmplifyMotionObject script
10 Years Ago
Backup commit for material FX.
10 Years Ago
Merge to switch branches.
10 Years Ago
Increasing protocol
10 Years Ago
Network entities can be parented to each other (wip) Weapon worldmodels are now network entities Cleaned up how item worldEntities are handled