243,728 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fix package loading exploit
10 Years Ago
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10 Years Ago
Tweaked AI controllers Added a factor to maintain the forward direction to the context map decision Tweaked follow behaviours Split AI obstacle and entity mask Made AI entity visiblity check faster and safer Updated AI test scene
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10 Years Ago
VPK Build 67
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10 Years Ago
LinuxDS Build 38
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10 Years Ago
Windows Build 78
10 Years Ago
Updated icon for c1a1c Added language string for prop physics multiplayer
10 Years Ago
Fixed potential error when turning into ragdoll
10 Years Ago
improved some deer animations ( attack / flinch / idle ); added a new eating grass animation
10 Years Ago
Cave scene updates and sounds
10 Years Ago
Fixed a tree branch, and added AM to arctic camera.
10 Years Ago
Deleted old cave scene
10 Years Ago
Commiting Terrain
10 Years Ago
Biomesarctic.
10 Years Ago
More cave scene and waterfall updates
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10 Years Ago
LinuxDS Build 36
10 Years Ago
Refactored all the things Added hacky but working wolf AI to the AI test scene
10 Years Ago
Added first version WIP of new player control rig to source folder
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10 Years Ago
Windows Build 77
10 Years Ago
Fix my fuckup
10 Years Ago
Fixed viewmodels casting shadows
10 Years Ago
Updated phrases
10 Years Ago
Updated items from admin site
10 Years Ago
added/renamed revised meshes in OBJ folder
10 Years Ago
Added feet variable for AI to step over stairs and on foundations (TODO: IK?) Refactored and tweaked some AI calculations Updated AI test scene
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10 Years Ago
OSX Build 123
10 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
10 Years Ago
Fixed corpse not saving properly
10 Years Ago
Go home, grass_puff_1_.tga
10 Years Ago
Few missing files.
10 Years Ago
Scene stuff for Bill, and started some impact effects.
10 Years Ago
Scene updates
10 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
10 Years Ago
Hide players when they're dead
10 Years Ago
Updated protocol #
10 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
10 Years Ago
Refactoring Added wolf prototype to AI test scene
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10 Years Ago
LinuxDS Build 34
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10 Years Ago
Linux Build 150
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10 Years Ago
Windows Build 76
10 Years Ago
Fixed weapon holdtypes not always updating properly
10 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
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10 Years Ago
LinuxDS Build 32
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10 Years Ago
Linux Build 149
10 Years Ago
LUT for the northern tundra.
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10 Years Ago
Windows Build 75
10 Years Ago
Definitely fixed Entity:EnableMatrix and Entity:SetModelScale Added Entity:SetLegacyTransform(bool) to restore the old behaviour for reluctant scripters
10 Years Ago
improved the deer idle/walk animation; Added an attack animation and flinch anim
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10 Years Ago
VPK Build 62
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10 Years Ago
LinuxDS Build 30