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53 Commits over 0 Days - ∞cph!

2 Days Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
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2 Days Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
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3 Days Ago
Dwelling prefabs props placement polish
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3 Days Ago
fixed NREs with dwelling prefabs
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3 Days Ago
DoPrepare on new dwelling prefabs Fixed dwellings having an offset in the root transform Improved dwellings spawns in the corridor prefabs
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3 Days Ago
Tunnel dwellings prefabs work
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3 Days Ago
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
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3 Days Ago
Fixed vent jumping issue in entrance mesh Fixed collider details missing from roof on entrance collider Improved collider accuracy on bottom of stairwell lift shaft Fixed grass spawning inside entrance
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3 Days Ago
fixed one dwelling spawn too many in 72m segment
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3 Days Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
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3 Days Ago
Updated heavy barricade stone barricade prefab links
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3 Days Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
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3 Days Ago
Capping holes in corridor_straight_18m
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3 Days Ago
corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
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4 Days Ago
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
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4 Days Ago
improved stairs collider on the entrance
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4 Days Ago
Set dressing stairwells
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4 Days Ago
Disabled long flares on all corridor/stairwell lights Reduced LOD distance on fill lights
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4 Days Ago
Dressing/Cover pass on the tunnel entrance scene
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5 Days Ago
halved culling distance on corridors/stairwells modules
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5 Days Ago
Further tweaks to terrain blend map - trying to minimize impact on surrounding features
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5 Days Ago
converted some more lights prefabs
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5 Days Ago
Lighting pass on tunnels corridors and stairwells Replaced neon lights for loded flare ones
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6 Days Ago
unused materials delete
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6 Days Ago
Entrance - Added alpha carving to the vent conduit - Expanded the entrance model padding to cover the alpha carve spread in some scenarios - Some splat plainting work and added a new terrain blend map - Fixed LOD3 material not displaying textures Made ladder volume inside vent less awkward
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6 Days Ago
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs S2P tunnel entrance scene
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11 Days Ago
modular grid review before LODs
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11 Days Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
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12 Days Ago
more art work - some polish
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12 Days Ago
prepare prefab on elevator door scene to prefab entrance
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12 Days Ago
manifest
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12 Days Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
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13 Days Ago
readying the connection to train platforms
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13 Days Ago
vertex painting progress
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16 Days Ago
test map backup
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16 Days Ago
raised lift button box to be easier to use updated call buttons positions in lift prefab
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17 Days Ago
added missing elevator call buttons to 1200 segments
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17 Days Ago
detail pass on stairwell elevator model
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17 Days Ago
Removing unused stair pieces prefabs
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17 Days Ago
More temporary colliders for playtesting
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17 Days Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
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17 Days Ago
progress on stairwell and entrance meshes
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18 Days Ago
fixed a small offset in corridor_stop_transition_b
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18 Days Ago
updated entrance prefab link in tunnel entrance scene to fix the materials display
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18 Days Ago
progress on stairwell and entrance meshes
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19 Days Ago
updated corridor_stop_transition prefabs to reflect changes added stairwell_bottom_90 to help with the corridors placement overall progress on meshes
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23 Days Ago
tunnel corridor pieces textured and vertex painted - awaiting LODs
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25 Days Ago
Tunnel corridor and stairwell detail greybox complete
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26 Days Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
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27 Days Ago
refining greybox set - stairwell and surface building
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