branchrust_reboot/main/Workcartcancel

722 Commits over 395 Days - 0.08cph!

3 Years Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
3 Years Ago
Another fix
3 Years Ago
Track selection fix
3 Years Ago
Fix front track section selection bug
3 Years Ago
Fix renderer settings
3 Years Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
3 Years Ago
Clear the hazard flag properly at the time when we stop checking for hazards
3 Years Ago
Fix light visuals getting set twice
3 Years Ago
Comment only
3 Years Ago
Fix WorkCart rear brake sparks playing on Awake
3 Years Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
3 Years Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
3 Years Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
3 Years Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Merge Main->Workcart
3 Years Ago
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
3 Years Ago
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
3 Years Ago
Add train to test map
3 Years Ago
Merge Main->WorkCart
3 Years Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
3 Years Ago
Merge trigger exit fix -> Workcart
3 Years Ago
Subtract continuous physics change since it didn't help
3 Years Ago
Switch workcart from Discrete to Continuous Speculative
3 Years Ago
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
3 Years Ago
Merge Main -> Workcart
3 Years Ago
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
3 Years Ago
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
3 Years Ago
Workcart parenting tweaks
3 Years Ago
Merge Main > Workcart
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Merge WorkcartExtra -> Workcart
3 Years Ago
Merge Main -> Workcart
3 Years Ago
new train tunnel elevator movement sound minor reverb tweaks
3 Years Ago
workcart barricade damage sound workcart sound volume tweaks
3 Years Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
3 Years Ago
Fixed z-fighting on train stop pillar bolts
3 Years Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
3 Years Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
3 Years Ago
Compile fix
3 Years Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
3 Years Ago
Bail out if GetTotalPushingMass gets too recursive
3 Years Ago
Cancel the ActualDeath invoke if the work cart is repaired
3 Years Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
3 Years Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
3 Years Ago
Set train icon properly + S2P
3 Years Ago
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3 Years Ago
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3 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
3 Years Ago
workcart tunnel reverb