33,644 Commits over 4,140 Days - 0.34cph!
merge into main, buckle the f up
fixed missing icons for on/off on refinery
metal facemask & torso now take high quality metal to craft
small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
Pumpjack and Refinery sounds
Make sure pumpjack arm has AnimationEvents
fixed nobuild zone size on furnace & refinery
lowered valid placement angle
Quick first pass at crossbow sounds
Pumpjack and Quarry sound tweaks
Making high wall admin only until I decide how to play it
Fixed item filesystem warnings in editor
updated player skin 1 head with new eyes and materials
texture sizes, missing meta files
Fixed male player heads not changing
Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
Fixed floaty airfield boxes and missing crates
Changed how items are loaded (loadtime test)
updated icons
added LOD's to crossbow
added worldmodel for crossbow
updated male heads with new eyes
Fixed SpawnGroup variance always being 0 (i.e. no variance)
Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
fixed some seams seemingly causing seam issues.
Fixed some deployables that should be placeable on foundations being unplaceable
Tweaked wall deploy volume thickness
I wonder what would happen if the player and animals didn't have rigid bodies
fixed pumpjack giving ore instead of oil
fixed large furnace being able to be placed on foundations
large furnace slightly cheaper
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Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
Fix last concrete bullet impact sound having the tip of a metal impact in it
Made damage collider a tiny bit bigger in barricades
animals don't need to trigger anything
Added spawn.fill_populations and spawn.fill_groups admin commands
Delete rigidbody on sleepers