33,644 Commits over 4,140 Days - 0.34cph!
Bridge material and parts tweaks
updated AssetGallery test scene.
Making skins for building blocks more straight forward, less magic
Fixed constant reimporting when pressing play or saving
bridge material and model updates
protocol++
!added crossbow for alex to fix
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
Fixed construction and deployable placement check regressions caused by the layer refactor
Fixed TweakUIMultiSelect initial state
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Tweaked god ray color around dawn and dusk
Fixed beachside trees being allowed to spawn on cliffs
Added third TrackIR rotation axis
Attraction points, attraction socket
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
Quarry, pumpjack, windmill now have gradient foundations
missed protocol++ (whoops)
updated crossbow icon
removed temp wood constructions around quarry
closed a few gaps in the meshes
fixed placement check on mining quarry
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
Updated holdtype on player crossbow
nerfed wood spear - slightly less range, less radial grace
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall
fixed hipfire exploit
updated some armor icons with higher quality versions
crossbow loaded state + recoil
fixed crossbow being fubar
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
Added CheckCapsule to GamePhysics (unused for now)
Decoupled head and body directions in PlayerEyes
Updated the pumpjack lods to skinmeshes
There is no collision_setup silly
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
Force construction skins into the bundle
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Asset bundle tweaks (loadtimes)
crossbow lods - needs some more work but it's good enough for now
A whole bunch of sound tweaks