33,602 Commits over 4,140 Days - 0.34cph!
Water2.5: Fixed DepthOnly still having tess/displacement in low quality modes
Water2.5: Fixed white 'sprite' issue caused by mishandling of fog in additional light passes
Water2.5: Changed transparent order queue
Fixed cupboard entity bounds
Removed MeshFilter component from cupboard trigger
Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
Water2.5: Fixed SSAO command buffer ordering
Water2.5: Fixed rivers getting ocean wave displacement
Send server info with bug reports
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
Added timewarning to GarbageCollectionHandler
Seperated gc.collect from gc.unload
fixed foundation.steps.collision orientation
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
Added profile blocks to saves
▌▍▇▅ █▉▍▆▋▊▌▅▆▆ ▍▄▊▆▅▇▌▄▉▌▌ (▅▄▆▅▊)
ItemContainer.Save garbage
Water2.5: Touched river shader. Because unity.
Fixed health bar overflow
ItemIcon doesn't use VariableReference for the container anymore
▍▄█▉▋▊ ▇▊▊█▆▌▉ ▇▄█▉▊▊▋▊▌ ▊▍▆ ▆█ ▋█▍▄
RustBuilder crashes - unhelpful
Timings on server startup align a bit more nicely
Fixed selected item name not showing up (thanks HarryMachin)
Fixed broken weapon reload
Don't allocate cells / batches if collider batching is disabled
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png
Added "sysinfo" console command
Added memory usage functions to native (cuz it doesn't work from Unity)
Fixed warnings, spelling errors
Bug reporter passed used memory stats
GC allocation reduction in Sound and Ambience systems
Use a coroutine to stop/recycle sounds instead of invokes
finished the prefabs for all of the military addons
tweaked some prefab settings for the addons
Switched skins to use categories for rareness/price, instead of setting each individually
▉▄▄▇██▆▄▄▄ ▊▉▅▅▉▇▋▍ ▇▌▇▍▆ ▆▌▉▇▄ (▍█▋▋▆▋█ ▌▅▆▊▅▆▅)
Fixed infinite loop in RainSurfaceAmbience
New Blood Impact FX's
New Stab decals
Fixed blueprint header
Weapon skin capabilities
workshop skin organisation
Reapplied delayed stability refresh after load
Added Blood materials and textures
Unfucked sound template recycling
Removed all footstep impact FX from animals apart from sand,snow and water.
Fix ocean rendering displacement gaps
Resized/reformatted some workshop textures